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#2 Ideas for Grounded(new mutations)


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"Backstab": Player becomes invisible to insects, when hitting an enemy the invisibility disperses, but if the enemy was hit in the back, they get stunned and negative effects
(invisibility does not work on bosses)
I Mutation Level: Enemy gets stunned when attacked from behind
II Mutation Level: Increases movement speed by 5% when invisible
III Mutation Level: Damage from enemy attacks is reduced by 25% for 10 seconds.
"Domination=Strength": If the player is equipped with armor or weapons higher level than the enemy
(for example: enemy level I, and armor or weapon II)
then the player gets a 10% increase in damage and 5% in defense.

"Warm-up": when performing a combo of 3 hits, there is a 20% chance that weapon attacks will become faster for 5 seconds and the enemy will receive the "Burning" effect for 10 seconds.

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