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544546

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  1. "Backstab": Player becomes invisible to insects, when hitting an enemy the invisibility disperses, but if the enemy was hit in the back, they get stunned and negative effects (invisibility does not work on bosses) I Mutation Level: Enemy gets stunned when attacked from behind II Mutation Level: Increases movement speed by 5% when invisible III Mutation Level: Damage from enemy attacks is reduced by 25% for 10 seconds. "Domination=Strength": If the player is equipped with armor or weapons higher level than the enemy (for example: enemy level I, and armor or weapon II) then the player gets a 10% increase in damage and 5% in defense. "Warm-up": when performing a combo of 3 hits, there is a 20% chance that weapon attacks will become faster for 5 seconds and the enemy will receive the "Burning" effect for 10 seconds.
  2. "Second Breath": allows the player to respawn with 15% health, while reducing the cooldown on healing items by 5 seconds. After respawning, all positive and negative effects are removed (can only be used once upon second death mutation can be reused) Acquisition: die 15 times "Food Lover": reduces the cooldown on healing items slightly, allowing them to be used more frequently Acquisition: use 50 healing items
  3. Hi everyone Playing Grounded, sooner or later all the content starts to run out and the interest in the game decreases, even if a new update comes out, it still can't keep the player engaged for long. So why not add a new mode where the player has to gather a certain amount of resources or kill enemies within a limited time? The rarity of resources will depend on the difficulty chosen by the player. Easy: (gather resources of 1-2 levels of quality, kill insects of 1-2 levels of quality) Normal: (gather resources of 2-3 levels of quality, kill insects of 2-3 levels of quality) Wow!: (gather resources of 3 levels of quality, kill insects of 3 levels of quality + boss) Editor: (player chooses which resources to gather, how many insects to defeat, and sets the limited time) The time limit will depend on the difficulty chosen by the player and the resources that need to be gathered, for example: Easy: 10-15 minutes Normal: 20-30 minutes Wow!: 35-50 minutes In the new mode, Raw Science can serve as currency for buying mutations or leveling up the player, with prices depending on the difficulty level, the higher the difficulty, the more everything will cost.
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