Cmushi Posted February 24 Share Posted February 24 Paladin and Priest subclasses contain PaladinOrder and Deity components that determine favoured and opposed dispositions. Is there a way to bind dispositions from subclasses to abilities that are chosen during character creation similar to Ranger's pets? 1 Link to comment Share on other sites More sharing options...
Noqn Posted February 24 Share Posted February 24 (edited) You probably could create an ability with several status effect children, each having an ApplicationPrerequisite (?) conditional for every disposition rank like this IsDisposition(CleverDisposition, Rank1, EqualTo) So that only one is active at the same time Wouldn't show the favored/disfavored indicators in the UI though Edited February 24 by Noqn Link to comment Share on other sites More sharing options...
Cmushi Posted February 27 Author Share Posted February 27 (edited) Forgot to follow the post and I did not notice the reply. So taking Bleak Walker as an example I need 6 (rank -3, -2, -1, 1, 2 ,3 ) status effects for Aggressive, Cruel, Diplomatic and Benevolent. The first 2 dispositions would increase defenses on higher rank while other 2 would decrease it. So then Deep faith would also add rank 4 (postive only?) and Untroubled Faith would be included in the negative status effects to disable if the ability is unlocked? I need to refer to wiki to check how disposition affects Faith and Conviction exactly. Edited February 27 by Cmushi Link to comment Share on other sites More sharing options...
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