Testlum Posted January 12 Posted January 12 Stunning Surge in the base game does not work per the upgrade description. If you land a Crit, you'll get 2 Wounds in addition to recovering the 2 Mortification spent. The "AddResource" enumeration used to provide this effect sadly does not differentiate between Wounds and Mortification. That's a technical limitation, so it would need to be worked around. The obvious idea would be to append an "AddWounds" effect with -2 value, but that's no good because the monk loses 2 Wounds if they were already at max when Stunning Surge lands a Crit. Anyone with a clever idea?
Elric Galad Posted January 15 Posted January 15 (edited) Nope. Change the upgrade description  EDIT : On Crit, make the -2 Wounds as a direct status and instead of letting the +2 ressources as it is, implement ith with an attack self targetting the Monk. Add a mini delay (0.01) to the attack to be sure it happens after. Note that it would still be imperfect since the +2 ressource will proc rooting pain (I guess). Edited January 15 by Elric Galad
Testlum Posted January 16 Author Posted January 16 (edited) That would still net you +2 Wounds if your Wound count is zero, though x) Looks like I'll need to come up with something else instead haha. EDIT: Although it might be possible to check if AccruedResource is above 1... Hmm, that might work. Edited January 16 by Testlum
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