Ghash Posted August 21, 2023 Share Posted August 21, 2023 I´m trying to make my first mode ever, (I don't even know how to code) using the program apotheosis. I'm trying to change the endgame sliders of Aloth. The thing is, I think the easier way to do it would be making him have more resposibilty points than absolve ones in my existing save. But I can't find that line of code aywhere. Help? 1 Link to comment Share on other sites More sharing options...
Noqn Posted August 23, 2023 Share Posted August 23, 2023 (edited) If you are ok with using console commands for this save (will disable achievements for your current save), you can enter this command to increase his responsibility points: IncrementGlobalValue n_aloth_p2_responsible 999 (You have to enter IRoll20s first if you haven't already.) If you want to do it the modding way, here's the following instructions for Apotheosis: Select Conversations, search for 'endgameslides' and double click that option. Next search for 'Aloth' in the left-bottom search box in the conversation tab and press Enter. You should now be centered on the "Bank Node" which defines all of Aloth's ending slides. Now for every child node in this Bank Node (#146), the easies solution would be to press the Conditionals button (it has a Key icon) and replace all the text with either AlwaysFalse() or AlwaysTrue() depending on whether you want that particular slide to show up or not. Happy modding Edited August 23, 2023 by Noqn 1 Link to comment Share on other sites More sharing options...
Ghash Posted August 23, 2023 Author Share Posted August 23, 2023 14 minutes ago, Noqn said: If you are ok with using console commands for this save (will disable achievements for your current save), you can enter this command to increase his responsibility points: IncrementGlobalValue n_aloth_p2_responsible 999 (You have to enter IRoll20s first if you haven't already.) If you want to do it the modding way, here's the following instructions for Apotheosis: Select Conversations, search for 'endgameslides' and double click that option. Next search for 'Aloth' in the left-bottom search box in the conversation tab and press Enter. You should now be centered on the "Bank Node" which defines all of Aloth's ending slides. Now for every child node in this Bank Node (#146), the easies solution would be to press the Conditionals button (it has a Key icon) and replace all the text with either AlwaysFalse() or AlwaysTrue() depending on whether you want that particular slide to show up or not. Happy modding Thank you so so much! For now I'll just use the console command, but I may try the modding way after I finished the game. Is a learning opportunity. I can't tell you the number of hours that I spend trying to make this change 1 Link to comment Share on other sites More sharing options...
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