Lucasaguiarnf Posted August 10, 2023 Share Posted August 10, 2023 Hey guys! I have been trying to make it possible to use Eder's head, hair and pipe for my MC because honestly the faces and the beards look really bad. Tried those methods but to no avail. I`m no mod wizard so there`s that... Link to comment Share on other sites More sharing options...
Lucasaguiarnf Posted August 10, 2023 Author Share Posted August 10, 2023 I managed to get the Pose and the Prop working, but I still don't know how to get his head/beard/hair... Link to comment Share on other sites More sharing options...
Noqn Posted August 16, 2023 Share Posted August 16, 2023 Hi, for this Apotheosis (mod editor) will be of much use, which you can download here: https://gitlab.com/noqn/apotheosis#download-run Open your work-in-progress mod (if you don't have one, skip this step). Navigate to Characters -> NPCApperanceOptions in the leftmost tree view, then click NPCAppearanceOptions in the panel to its right. Expand the following rows: NPCAppearanceOptions -> NPCAppearanceOptionsComponent -> SubraceAppearanceDatas -> [1] -> MaleHeadAppearancePieces Make sure that the Subrace value is Meadow_Human. Right-click the AppearancePiece[3] cell to the right of MaleHeadAppearancePieces, then in the popup-menu select "Add New Item" A new child will show up, with the value "prefabs/*.asset". Click it, then in the popup menu search for "eder", select "a_head_eder" and press Accept. Press the save button and then you'll be asked to name your new mod folder. (If you loaded a mod folder, you won't have to enter a new name.) It will now show up in character creation when making a male Human Meadow Folk! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now