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A land of wild weather, strange beasts, and hundreds of difficult-to-reach valleys containing oddities never before seen by mortals.

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I think Avowed would really benefit from staying faithful to the source material. 
I would really like to see stuff like these to make the game more unique and interesting:

Replace necromancy with Fungi-mancy.

- Instead of reanimating the dead with necromancy, reanimate them with vines and neural toxin.

- bonus point if gameplay designer get in on the action. For example, if I headshot a fungal thrall, they still take critical damage but explode into toxic cloud.

- Keywords: infested, bio-toxin, assimilated

 

Strengthen the contrast to the undeath/disease with stronger wild-growth/overgrowth life theme

- preferably a step beyond "copy things from Earth and make it bigger"

- when you do this well, you can start thinking ecologically and each cool idea will inspire the next cool idea.

- Keywords: majestic, overflowing, never-before-seen

 

More Druidic Magic

- we should have a lot more special weather (magic)...

- if there's any location that can truly make druids look good, it should be the living lands.  Make "Summon Animals" Great Again.

- Keywords: force of nature, wild weather

 

Treacherous Terrains where anything can grow

- where's the obligatory throwing enemies off a cliff? 

- imagine casting a spell to burn down a thick wall of vine to discover a beautiful valley hidden behind it.

- you guys should research jungle and south asia like India and SEA.  The dock would never look pristine like that... even for a week after it's constructed.

- Keywords: environmental gameplay, discovery, nature taking over

You didn't play the Forbidden Sanctum?

Edited by Boeroer
typo

Deadfire Community Patch: Nexus Mods

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