June 19, 20232 yr I think Avowed would really benefit from staying faithful to the source material. I would really like to see stuff like these to make the game more unique and interesting: Replace necromancy with Fungi-mancy. - Instead of reanimating the dead with necromancy, reanimate them with vines and neural toxin. - bonus point if gameplay designer get in on the action. For example, if I headshot a fungal thrall, they still take critical damage but explode into toxic cloud. - Keywords: infested, bio-toxin, assimilated Strengthen the contrast to the undeath/disease with stronger wild-growth/overgrowth life theme - preferably a step beyond "copy things from Earth and make it bigger" - when you do this well, you can start thinking ecologically and each cool idea will inspire the next cool idea. - Keywords: majestic, overflowing, never-before-seen More Druidic Magic - we should have a lot more special weather (magic)... - if there's any location that can truly make druids look good, it should be the living lands. Make "Summon Animals" Great Again. - Keywords: force of nature, wild weather Treacherous Terrains where anything can grow - where's the obligatory throwing enemies off a cliff? - imagine casting a spell to burn down a thick wall of vine to discover a beautiful valley hidden behind it. - you guys should research jungle and south asia like India and SEA. The dock would never look pristine like that... even for a week after it's constructed. - Keywords: environmental gameplay, discovery, nature taking over
June 20, 20232 yr You didn't play the Forbidden Sanctum? Edited June 20, 20232 yr by Boeroer typo Deadfire Community Patch: Nexus Mods
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