iMiAMi2014 Posted April 14, 2023 Share Posted April 14, 2023 Health And Safety Badge. Judging by the effect icon, it should steal life from enemies, but for me it steals life from my character immediately after equipping. Waspidote. What kind of poisoning should it treat? Based on the name - to help in battles with wasps, but I do not observe any protection from them. Handy Gnat. Switching to custom game mode is required. And what about achievements? And in general, it's high time to give somewhere a specific list of achievements that are disabled when the custom mode is activated. Some builded before patch ziplines became invisible in 1.2. Some - completely, some - in a certain radius from the base. Link to comment Share on other sites More sharing options...
iMiAMi2014 Posted April 15, 2023 Author Share Posted April 15, 2023 In continuation of the post. I'm sure I'm not the only one who is thoroughly annoyed by vague descriptions of abilities, mutations, buffs, etc. What does 'Arrow Refund' mean? Are arrows fired back in inventory? Only hit the target, or vice versa, or all? Or do candy arrows remain candy? Or something else, because I do not observe any of the listed effects. Likewise with effect values. Why should we search the wiki for the meanings of 'significantly', 'slightly', etc. instead of just reading in the description 'by N%', 'by M', etc. Link to comment Share on other sites More sharing options...
iMiAMi2014 Posted April 15, 2023 Author Share Posted April 15, 2023 'Crossbows now grant the "Rough Reload" effect... Damage is significantly reduced on the next shot if fired faster than the normal reload duration.' - what does it mean? The crossbow cannot be fired until it is fully reloaded. But nevertheless, the effect works on the second and subsequent shots, reducing the already meager DPS of crossbows. This is not just a bad idea, but a terrible idea that destroys crossbows as a class. Link to comment Share on other sites More sharing options...
iMiAMi2014 Posted April 15, 2023 Author Share Posted April 15, 2023 All Creature and Resource Trinkets from 1.2 patch (except Wasp Queen) are indestructible, they can only be dropped (moreover, they do not disappear even after several in-game days). This is logical for the one-of-a-kind badges, but senselessly clutters up the yard for all other trinkets. Link to comment Share on other sites More sharing options...
iMiAMi2014 Posted April 18, 2023 Author Share Posted April 18, 2023 (edited) A huge request is to make the Wasps and their Drones more different in color, size, shape, so that they can be uniquely identified without using Peep. And a second request - make the trinkets from my previous comment destructible, because there are already no more places in my Trash Can. By the way, maybe for such cases, the option of destroying such items through the 'emptying' of the Trash Can would be useful? Edited April 18, 2023 by iMiAMi2014 Link to comment Share on other sites More sharing options...
Howardtheduck12 Posted April 19, 2023 Share Posted April 19, 2023 emptying the trash can should give you raw science! to use one the super duper machine! Link to comment Share on other sites More sharing options...
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