Morrydwen Posted November 26, 2022 Share Posted November 26, 2022 (edited) Dear forum users, I'd like to play POE like classical Baldur's Gate. What I mean with this, is a fixed camera height above your characters while transitioning from one area to the other. I am aware of a console command ToggleIgnoreZoomRange which resets all baked min and max values of the zoom option in every area. This means this is set by a global parameter. The only question is which file(s) need to be modified to get the desired result. Much thanks for anyone who can aid me! Edited November 26, 2022 by Morrydwen Did not post my text Link to comment Share on other sites More sharing options...
Morrydwen Posted November 27, 2022 Author Share Posted November 27, 2022 Currently the camera zooms in/out (almost at random) when transitioning areas which makes me believe that the initial camera height upon entering an area for each playable map is different. Where are those values stored? Link to comment Share on other sites More sharing options...
Kvellen Posted December 12, 2022 Share Posted December 12, 2022 Hmm, I can't see anything in any of the .gamedatabundles that corresponds to height default camera. So it's likely to be hard to change or require something like modifying one of the .dll files or .assetbundles. Link to comment Share on other sites More sharing options...
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