Vinimator Posted November 6, 2022 Share Posted November 6, 2022 My friend and I have been playing a grounded save for about a month or two straight now. We’ve come to the end of the game and are looking to max out all of the charms and gold cards but it’s proving to be ridiculously challenging. The drop rates for charms and gold cards is so random and unfair. For example we’ve killed nearly 1000 water creatures and haven’t gotten the gold cards for them. I think there needs to be some kind of scaling method to where the more you kill, the greater the chances are. And for bosses, there should be an increased drop rate due to the decreased interactions with them. Please look into this. We love a challenge but this is ridiculous. 1 Link to comment Share on other sites More sharing options...
iMiAMi2014 Posted November 6, 2022 Share Posted November 6, 2022 The wiki lists a 1% chance for gold cards to drop from normal creatures. According to my observations, this is approximately the way it is in the game, and this is quite an acceptable value. However, for creatures that are few on the map, plus they have a long respawn time, this value should obviously be significantly increased (at least up to 5-10%). And at the same time, introduce some kind of outfit into the game (for example, a trinket), which additionally significantly increases the chance of dropping gold cards (and at the same time the amount of loot from mobs). 1 1 Link to comment Share on other sites More sharing options...
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