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It seems to me that the number of enemies in this zone is completely excessive. This turns any movement around the zone into one almost continuous battle, which in no way contributes to increasing interest in exploring the zone, finding secrets, building, etc. And the point here is not so much the complexity of the battles (although the enemies are high-level), but their number, you don’t have time to finish one battle, after a couple of steps another begins (and it’s impossible to run away, for example, from mosquitoes, remaining within the zone). I think it makes sense to somehow solve this problem. For example, make the fire worker ants neutral (like the red ones) and roughly halve the number of all other aggressive mobs.

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