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Posted (edited)

There are some Knocked Down effects with an extendable duration (unlike Prone), with no Resistance or Immunity to counter them. 

Their duration increase with Int, PL, Ability Level (for them from items), Enfeebled and Dispersed Suffering, and are reduced by enemy Resolve.

  • Mule Kick (1.5s) Fighter
  • Skyward Kick (1.5s) Monk
  • No Quarter (2s) Rakhan Field Boots (as beneficial effect on enemy)
  • Run Through (4s) Whisper of the Endless Path (as beneficial effect on enemy)
  • Hounding (5s) Wicked Beast

 

Also, their is an effect from a weapon that is Hard CC without Resistance, but it is very special :

Pukestabber's Debauchry inflict on crit (33%chance) to Kith or Wilder a "false" stunning effect that is not an Hostile Effect! 

So that is not alterate by the enemy Resolve, and can be extended by a confused Priest (Salvation of Time). 

Because of the race restriction, it is not always useful, but some bosses are Kith or Wilder (like Sigilmaster Auranic). 

debauchry2.thumb.png.ba54a32c4c538eeb757f2257d878a8a4.png

Birta do not hold alcohol.

 

 

Edited by Constentin Lévine
  • Like 2
Posted
9 hours ago, Constentin Lévine said:

Their duration increase with Int, PL, Ability Level (for them from items), Enfeebled and Dispersed Suffering, and are reduced by enemy Resolve.

interesting! how does it work for the knock-up effects? does the enemy fly faster or slower into the air to compensate? i don't recall seeing a debuff running while they're being knocked up (hard to check obviously)

Posted
11 minutes ago, thelee said:

interesting! how does it work for the knock-up effects? does the enemy fly faster or slower into the air to compensate? i don't recall seeing a debuff running while they're being knocked up (hard to check obviously)

The animation is not changed, the enemy only stay knocked down for the duration! 

The weird thing about knocked-up effects is that Tornado have no duration (simple prone effect) whereas the "jump" is higher than other vertical launch attacks (15m). 

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