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Posted

Adding trinkets to the game is a great idea, but combining these passive devices into one slot with an active Dandelion Tuft is a very poor implementation. Ideally, separate slots for passive and active devices are requested. Or at least leave the current slot for trinkets, and use the Dandelion Tuft directly from the inventory like consumables.

It is categorically necessary to add information to the description of the Widow Dagger that it can also be used underwater (including for obtaining Pond Moss). Or at least move it to the Underwater crafting section.

We need recipes for making Repair Glue from parts of new 1.0 creatures.

And a huge request for the thousandth time - to add a clock and a compass to the main screen interface.

 

Posted

Haven't gotten to the new trinkets yet since the 1.0 release, but I was concerned about that as well with trinkets and gliders having two very different functions and needing separate equipment slots. 

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