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Raised Torment VS Power Strike with Citzal's Spirit Lance


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These abilities are in some points similares : the target is hit with a powerful blow, while enemies in a cone behind the target take some damage. The differences are in first view the bonus damage (+25% for Raised Torment, +200% for Power Strike) against the primary target, the afflictions involved, the pen bonus for Power Strike, the Interrupt on hit for Raised Torment, the coast in ressources, and the level reach for learning. Both are available for multiclass, in this case with a Wizard.

 

But there is an "hired" difference : the source that triggering the cone. It is the weapon for Power Strike, and nothing for Raised Torment. That can seems obscur but the area of effect from WotEP or Citzal's Spirit Lance are not treated as weapon but only the hit on the principale target. 

 

That mean while Power Strike with the lance apply the first effect (stun and bonus) to everyone in the Aoe but trigger only one cone, Raised Torment proc a cone for each target in the AoE. 

That also mean when empowered with the Least Unstable Coil, Raised Torment give one inspiration per ennemy in the Lance's Aoe. Power Strike give only 2 ( for the primary target hit and the proc). 

 

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Nice find, I was actually thinking of replaying a Spirit Lance Sage at some point. The nice thing about Stunning Surge is that it refunds itself plus the stuns lasts base 6s vs. 4s here... but wow, the multiple cones must be devastating with a big pack of enemies, Zandethu's Draconic Fury, maybe Combusting Wounds on top... Very nice.

I had forgotten that Power Strike costs 4 discipline lol. 2 x Clear Out and its upgrades. Stunning Surge is basically free, Raised Torment costs 3 wounds... Sorry fighter.

Edited by Not So Clever Hound
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1 hour ago, Constentin Lévine said:

Sun and Moon is a good weapon for Power Strike, the double strike proc 2 cones :) 

Indeed, as with Clear Out: it hits the primary target twice with each head (so 4 hits) then each target in the AoE gets hit once per head (so 2 hits). This is nice to quickly farm Crits for a Fighter/Chanter and/or with Avenging Storm/Combusting wounds :).

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