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First I would suggest is that when a torch is equipped to do a torch wave.  This will make most enemies back up a step but is only good when they aren't enraged and has a cool down.

The second is that given that the fungus appears to be a big bad now to include a slime mold/amoeba like enemy that when you encounter it you land in a room with sticky flooring and a pulsating mass in the center. If you approach the mass a nuclei in it turns and blinks at you and roars.  Now the nuclei is on the move and the target of your swings. The problem here is that the floor is covered in it's biomass. You need fire to keep it from trying to engulf you. If you brandish a torch the slime peels away and gives you a clean circle. The molds attacks are engulfing which it sends a wave of biomass at a target and if connects it immobilizes and inflicts drowning and if another player doesn't smack you with a torch your drown. Second attack is tendril whips in which it sends tentacles at you to smack and attack these will not shy away from fire and can knock the torch from your hand(still burning and creating a clean floor space). The nuclei is extremely weak against pierce and spicy and strong against smash

Recommend drops including a shield that creates a explosion when struck and bioluminescent weapon(acts as a non degrading slime torch)

If you see light at the end of the tunnel get out of the road!

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