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It would be nice if the armor upgrades would be a thing just like weapon upgrades. I had an idea for more globs too which would require more materials to craft and give some use to early game mats that see less use outside of food nearer endgame.

Like weapon upgrades, each piece of armor you wear (including shields) would have 7 total upgrades, the first five being quartzite shards, followed by a specialized upgrade for globs.

Levels 1 - 5: 10 - 50 % defense increase, 10 - 50% durability increase
Then at levels 6 and 7, you have a choice of items (Note that 'For armor' the value numbers would apply to the FULL SET of armor, not individual pieces, so if you mix 3 different effects on your armor you get the effect at 1/3 of the power)

Quartzite Glob: +15% / +25% defense, +10% / +20% durability, Mighty

Mint Glob: +10% / +20% defense, +10% / +20% durability, Fresh
For armor, gives resistance to toxic environments (maybe with mutation also, gives you complete immunity to toxic areas).
For shields, perfect blocking attacks removes all effects of stinkbug / toxic gas in an area for 10 seconds.

Salt Glob: +10% / +20% defense, +10% / +20% durability, Salty
For armor, gives player a resistance to explosions and bombs.
For shields, allows the blocking of bombs and projectiles, bouncing them back to the attacker if perfectly blocked.

Spicy Glob: +10% / +20% defense, +10% / +20% durability, Spicy
For armor, gives player a resistance to fire/scorching and sizzle effects (perhaps when used on Antlion armor, could give a sizzle immunity).
For shields, cools off scorching liquid if perfectly blocked and renders it harmless.

Spiky Glob (Made from Larva Spike, Wolf Spider Fang, Antlion Mandible) +10% / +20% defense, +10% / +20% durability, Penetrator
For armor, attackers that strike you will get hurt for 1% / 2% of their maximum health if you don't block their attack.
For shields, perfect blocking reflects back 10% / 20% of the damage they would have done to you back to them.
For weapons, causes enemies to bleed for 1% / 2% of their health for 2 seconds.

Feathery Glob (Made from crow feathers and sap) +10% / +20% defense, +10% / +20% durability, Cushioned:
For armor, makes falling hurt 10% / 20% less and allows you to move 10% / 20% faster.
For shields, regular blocking is more effective and the shield loses less durability.
For weapons, enemies take up to 10% / 20% more damage as their stun meter rises.

Gummy Glob (Made from gum) +10% / +20% defense, +10% / +20% durability, Goopy
For armor, enemies that attack you have a 5% / 10% chance of getting gummed, reducing their attack speed and power by 10% / 20% for a short time.
For shields, perfect blocking an attack has a 20% / 40% chance to get the enemy gummed, at the cost of more durability.
For weapons, stunned enemies stay stunned for 20% / 40% longer.

Fuzzy Glob (Made from mite fuzz, gnat fuzz, bee fuzz) +10% / +20% defense, +10% / +20% durability, Dazzling
For armor, enemies that you perfect block are 10% / 20% weaker to your attacks for a short time (similar to Dazzling Riposte).
For shields, perfect blocking increases their weakness by anothr 10% / 20%, but regular blocking also increases the damage done by 5% / 10%
For weapons, chance of critical hits are raised by 10% / 20% for 5 seconds after a perfect block.

Hardened Glob (Bone Shards, Acorn Shell, Roly-Poly Parts): +10% / +20% defense, +10% / +20% durability, Tanky
For armor, +10% / +20% additional defensive value at the cost of -10% / -20% movement speed and stamina recovery.
For shields, all blocks become perfect blocks whilst you have stamina remaining, but drain 20% of your stamina per perfect block (that is not timed by you)
For weapons, reduces swing speed by 10% / 20% but increases damage by a further 20% / 40%

Grassy Glob (Plant fiber, crude rope, dry grass): +10% / +20% defense, +10% / +20% durability, Sneaky
For armor, bugs don't notice you or become hostile when you're standing still / sneaking in their line of sight - but will still notice you if you are walking / running).
For shields, perfect blocking causes the enemy to become confused, removing their hostility towards you as long as you stand still / sneak.
For weapons, attacking a bug that doesn't notice you deals +100% / +200% critical damage and has a +10% / +20% chance to stun them.

Solid Glob (Clay, Pebblet, Koi Scale): +10% / +20% defense, +10% / +20% durability, Impenetrable
For armor, increases durability of armor by +30% / +60%
For shields, Blocking consumes much less durability on your shield and perfect blocking consumes none.
For weapons: Attacking consumes less durability on your weapon and repairing it costs 20% / 40% less materials.

Blood Glob (Mosquito Blood Sac, Berry Leather, Thorn) +10% / +20% defense, +10% / +20% durability, Vampiric.
For armor, whilst in dark areas or in direct moonlight, at the cost of durability, heals you for 10% / 20% of your max health when struck.
For shields, perfect blocking an attack restores durability of all your equipped gear by 1% / 2% whilst in dark areas or in moonlight.
For weapons, attacks at night are +50% / +100% stronger for the first 5 seconds after combat starts.

Solar Glob (Boiling Gland, Berry Leather, Flower Petal) +10% / +20% defense, +10% / +20% durability, Helios
For armor, whilst it's daytime and you are in the sun, attacks cost 10% / 20% less stamina and recovery rate of stamina is 10% / 20% faster.
For shields, blocking an attack raises the enemy's stun gauge 20% / 40% faster whilst in the sun.
For weapons, enemies that receive a critical hit during the day take an additional 300% critical damage.

Moist Glob (Eelgrass Strands, Algae, Lilypad Wax) +10% / +20% defense, +10% / +20% durability, Hydroponic
For armor, gives you +30s / +60s breathing time underwater and increases swimming speed by +20% / +40%
For shields, blocking an attack underwater knocks enemies back by 2cm / 4cm and has a 10% / 20% chance to stun them. Perfect blocking an attack underwater doubles this effect.
For weapons, weapons that are not normally usable underwater can be used, but swing at 30% / 60% of their normal speed whilst in water. Weapons that can be used underwater already swing at 150% / 200% of their normal speed whilst in water.

Glowing Glob (Bioluminescent Goop, Slime Mold) +10% / +20% defense, +10% / +20% durability, Illuminated
For armor, lights up a small area 2cm / 4cm around you.
For shields, increases perfect blocking window by 30% / 60%.
For weapons, successive attacks within 1s / 2s do +10% / +20% more damage, up to a maximum of 30% / 60%.

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