Shyla Posted October 6, 2021 Share Posted October 6, 2021 New Explorable Environments Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you! The Crab Sandbox Dig up buried treasure and find ways to survive the sweltering heat of the Sandbox, or wait until night and venture forth in the dark. Either way, you'll have to discover new ways to survive while avoiding your new antlion friends! The Black Ant Hill Introducing a new sprawling anthill in the western yard full of black ants and other secrets. This dungeon allows players to uncover new craftable weapons and armor, and includes a new mini-boss within its depths. The Trash Heap Too precious to throw away, but not precious enough for the Trash Heap! Here, players will be able to uncover some of the trash left in the backyard. From food items in the knocked-over trash can to the AARTZ 3000, it'll be interesting to see what the players designate as treasure of their own. The Picnic Table Something's abuzz over at the Picnic Table! Joining the beehive, players will now find trash from yesterday's lunch, along with the latest and greatest in tabletop RPGs, Minotaurs and Myrmidons vol. II! Although the players will be too tiny to play, they can have fun exploring some of the components. Haze Revamp Although this biome has been in the backyard since the beginning, players will experience a new Haze with this update. Avoid exploding fungi and survive the highly dangerous new friends that roam this battlefield to plunder the lab and its secrets. New Bugs 3 New Infected Bugs Infected Ladybugs, Infected Larvae, and Infected Gnats can now be found in The Haze! They have unique attacks that fit the infected-creature them Creatures here will drop fungal growths as loot in addition to the normal loot 5 New Additional Bugs Black Worker Ants Just as busy and cute as their red ant cousins on the other side of the yard Black Soldier Ants Not as cute as the Black Worker Ants, but just as busy trying to keep you out Sickly Roly Polys Maybe all that time near the trash cans isn't such a good thing for these little guys Antlions There is only one thing in the yard that they hate more than ants, and that's YOU Meaty Gnats What's better than gnats? MEATY GNATS! The meatier the gnat, the bigger the BOOP! 1 New Mini-boss [All information regarding this asset has been WITHDRAWN from the patch documentation per Ominent Management] New Crafting Content Antlion Equipment: Antlion Armor Set Status Effect: Protects the wearer from the sandbox sizzle effect Set Bonus: Faster reload speed in combat with bows and crossbows Antlion Greatsword Sickly Roly Poly Equipment Crusty Roly Poly Armor Set Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks) Set Bonus: Chance on block to repair currently equipped shield Black Ant Equipment Black Ant Armor Set Status Effect: All attacks build extra stun gauge Set Bonus: Reflect a portion of damage dealt back to the attacker Black Ant Sword Black Ant Shield Black Ant Shovel New Smoothie Base: Gum Nugget Creates "Sticky" Smoothies "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal Sticky recipe smoothies provide status effects that last double the duration of normal smoothies New Features Milk Molars The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L. Milk Molar Upgrades (Personal): Every Milk Molar found gives each player 1 Milk Morsel point to spend. Increase personal stats like: Max Health Max Stamina Max Hunger Max Thirst Max Equipped Mutation Slots New players that join the game after Milk Morsels are found will instantly have those points available to spend however they want on their teen. Mega Milk Molar Upgrades (Party Wide): Mega Milk Morsels are a shared party resource to use. Increase max item stack sizes like: Food Resources Ammo Any Mega Milk Morsel upgrade is applied to the whole party, even new friends that join after! Smithing Station Players can now upgrade their tools at the new Smithing Station! Tools and weapons can be upgraded using various upgrade globs Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven: Quartzite Globs → +6 and higher Mint Globs → "Fresh" augmented weapons Spicy Globs → "Spicy" augmented weapons Salty Globs → "Salty" augmented weapons Mutations 4 New mutations to discover: Blademaster Spicy Safety Parry Master Truffle Tussle Additional Features New Photo Mode Pose: "Pet" Pets now have a small, accessible inventory You can now "Drop" bombs instead of always having to throw them Changes / Tuning Systems Gas masks no longer take durability damage in the haze. They still take durability damage from stinkbug gas. Maximum durability has been reduced to compensate. Your active pet will now be marked with a HUD marker. When players log out of a server, they take their active pet with them. A text notification is posted when an unhappy pet leaves you. Default stamina regen delay reduced to what it was before Shroom and Doom. Default maximum equipped mutations reduced to 2. Max total after upgrading is now 5 slots via spending Milk Morsels. Creature Damage Resists All creatures in the backyard now have inherent strengths and weaknesses to specific damage types. For example: Ladybug 75% damage taken from Stabbing (arrows and spears) and Chopping (axes and daggers) 100% damage taken from Generic (clubs and misc) 125% damage taken from Smashing (hammers) The current damage types in the game that this system taps into are: Stabbing Chopping Smashing Generic Explosive Fresh Spicy Salty Armor Rework All armors now classified as "Light" "Medium" or "Heavy": "Light Armor" Reduces the stamina regen delay when equipped "Medium Armor" No change to the stamina regen delay when equipped "Heavy Armor" Lengthens the stamina regen delay when equipped All non-set armors received nonuniform Damage Resist buffs For example, Firefly Headlamp is now considered "Heavy Armor", and has the appropriate DR All armors now display if they're "Light", "Medium", or "Heavy" All "Light" and "Medium" armor pieces received a 20% damage resist buff All "Heavy" armor pieces received a 10% damage resist nerf All armors have had their status effects and set bonus looked at, and some have been changed or adjusted: Armor Set Status Effect Set Bonus Grub Unchanged: Max Stamina Increase OLD: Thirst Rate Decreased NEW: Attack Stamina Reduction Bee OLD: Running stamina use down NEW: Arrows build stun gauge on creatures OLD: Arrows build stun gauge on creatures NEW: Arrows have a chance to Cripple (slow) enemies Spider OLD: Movement speed increase NEW: Attack stamina reduction Unchanged: Stamina regen rate increase Ladybug Unchanged: Max Stun/Shield gauge increase OLD: Passive HP regen NEW: Chance to apply temporary regen buff when blocking (normal or perfect) an attack Raw Science Economy Changes Raw Science economy changes: Costs of all purchases have been adjusted: important items now cost much less, while vanity/esoteric items cost much more. Upgraded recipes (+ variants) now all cost 1,500 New recipes and recipe packs now all cost 2,500 Mutations now cost 3,000 Sign packs now cost 4,000 SCA.B radar upgrades now cost 5,000 Removed Alchemist BURG.L quest type Increased science reward from analyzing a resource by 50% Food Rework Food and Hunger have been reworked: All food items are now classified as a Snack or a Meal Snacks Exist exclusively to reduce hunger Common snacks provide very low hunger Rarer snacks provide up to 25% of the hunger bar Can stack in the inventory Default is 5 per slot Never spoil Do not activate passive health regen even when filling your hunger all the way Meals Can provide a "Well Fed" buff on top of hunger Prevents hunger from depleting for 8-20 minutes (real-time) Cannot stack in the inventory Can spoil Activates passive health regen Benefits scale with the tier of the meal Tier Meal Duration Passive Regen Number of Meal Effects 0 8 Minutes Half 0 1 12 Minutes Normal 1 2 16 Minutes x1.5 1 3 20 Minutes Double 2 Meals are obtained via "Cookbook" unlocks on BURG.L chips. Garden Updates Small Mushrooms and Sprigs now have a green thumb chance. New Fertilizer introduced: Rotten Food Increases the green thumb chance of the current plant. Brain Power When you analyze new materials found in the world, you will gain more Brain Power, another avenue to unlock crafting recipes. Materials can be Common, Uncommon, and Rare. Rarer materials award more Brain Power. Picking up materials will no longer award recipes. You will need to analyze the material to unlock the recipes. Some materials awarded too many recipes and were rebalanced. Controls Horizontal and vertical controller and mouse sensitivities can now be set independently. The controller movement stick can now be inverted on either axis in the Controller options. Increased the maximum possible value of both controller and mouse sensitivities. The game will now pause if your controller is disconnected. Some controls that previously displayed long names such as "Left Bracket" will now display short names such as '['. Mutations Fresh Defense has been changed Now a 3 level mutation Gained by eating mint instead of picking it up Level 1 Unlocked by eating 1 mint total 25% gas and burning damage resistance 25% Sizzle rate reduction Level 2 Unlocked by eating 5 mints total 50% gas and burning damage resistance 50% Sizzle rate reduction Level 3 Unlocked by eating 10 mints total 50% gas and burning damage resistance 75% Sizzle rate reduction Grass Master has been updated Now refunds stamina used to attack when harvesting grass in addition to the bonus damage Amount of stamina refunded increases per level of the mutation Meat Shield and Buff Lungs mutations buffed by 50% Class-Based Mutation Rework All "class" mutations have been changed: No longer provide a passive increase to damage Each weapon type has a different on-hit proc effect Chopper provides axes with a chance to Stagger Interrupts the current action of the target Smasher provides hammers with a chance to Daze Slows the attack speed of the target Barbarian provides club users a chance to enter "Rage" when attacking Attack damage bonus while raged Unable to perfect block while raged Assassin provides daggers with a chance to apply a bleed DoT Damage over time that stacks with other sources (poison, gas, etc) Sharpshooter provides bows with a chance to Root Disabled movement for a short time Javelineer provides spears with a chance to Cripple Movement speed slow Blademaster provides swords with a chance to sharpen their blade when attacking Restores durability to the weapon The chance for the proc effects increases as the mutation is leveled up Camera The game window reveals more space horizontally with wider screen aspect ratios. This provides better support for ultra widescreen monitors. Audio Ambient background audio now has its own volume slider. Combat Poison damage is no longer reduced by Damage Reduction (for both players and creatures). Bow and Crossbow damage with all ammunition types increased by about 25%. Creatures will flee much further when fleeing at low health or when evading a player that they cannot reach. The player's glide will now be canceled if they flinch. Mint Mace's power level brought up to tier 3 club power. Interface The Smoothie Station and Oven UIs now show the names of each ingredient required and how many of each the player currently has. Added Graphics option for toggling the Chromatic Aberration effect. Added a text box to the Crafting menu for filtering crafting recipes, when using a keyboard. A mask overlay is displayed on the screen in first-person mode when equipped with the Gas Mask. A UI element showing your Gas Mask durability is displayed on the screen when inside of The Haze with a Gas Mask equipped. Recipes you craft at the Oven now show up in the normal Crafting UI as well (with the Oven requirement displayed). Knocked-out players will display a highlight outline around them if you have the "Highlight Objects" accessibility option set to anything higher than "None". When Read To Me is enabled, interaction prompts will be narrated. The game will now prompt the player to configure accessibility settings on the first launch. The game can now be paused during cutscenes. Item context menus are now available in the Container interface. Player backpacks will no longer automatically transfer items when opened unless all the items can be taken. Building Placement Improved snapping of walls to existing grid buildings during placement. Wall-mounted buildings are less restricted by the target surface angle. Other minor building snapping behavior tweaks. Buildings cannot be relocated into creatures. Zipline Wall Anchors no longer support other wall-mounted buildings. Improved ground alignment of several Storage & Utility buildings. Crafting Repair costs for bows and crossbows are now consistent within a tier. Lure recipes are no longer learned from flower petals. They now require a BURG.L chip purchase. 2 new Sign sets are available to purchase from BURG.L once their chips are discovered. Mint Mace is no longer crafted with raw mint. Now requires processed "Mint Globs". Now also requires mint shards to repair Club of the Mother Demon now requires "Quartzite Globs" to repair. Paint Can BURG.L chip has been removed Recipes have been spread out to other relevant chips Optimization Improved CPU and network performance in multiplayer games with large bases. Improved CPU performance of creatures walking when playing a multiplayer game Multiplayer Latency/Ping has been improved by 20-40%. Additional general CPU performance improvements. Saved game screenshots are smaller in disk size. World/Resources Mint in the anthill is now guaranteed to show up every ~6 days. Mint Chunks renamed to Mint Shards Spoiled Meat now stacks (considered a "food" for stack sizes) Creatures Infected Mite tuning pass HP increased Damage lowered Now prioritizes using a ranged attack Ranged attack applies an explosive damage resistance debuff Infected Weevils no longer apply an armor durability DoT with their explosion attack Infected Weevils can now be attacked/killed to interrupt their explosion attack Bug Fixes Major Fixes Creatures will spawn less frequently in locations they shouldn't (inside of rocks, under the terrain, inside of labs, etc.) Wolf Spiders will no longer be walking around during the day when starting a new game. The Options menu will no longer scroll wildly after rebinding a control with mouse and keyboard. Hot Pouch settings properly restore for clients when rejoining a game. BURG.L Chips on the map display for clients as well. All Sign Sets for Sign Frames are unlocked by default on Creative modes. Ants no longer steal your storage items through walls. Fixed a rare crash relating to physics collisions. Players and bugs should no longer launch into space when randomly stepping on dropped/chopped items. The controlled deadzone options actually work now. Game The Accessibility and Log Out buttons on the main menu can now be narrated when hovered Fixed some cases where hotkeys would stop working in UI windows Selected hotbar and equipment slots will remain selected after tabbing away from and back to the inventory tab Gamepad controls can now be rebound more than once without closing and re-opening the options menu Inspected recipes are properly remembered for clients when rejoining a game (the "!" icon next to recipes) BURG.L Chip locations on the map cannot be hovered over while they are still hidden (prior to helping BURG.L) Unicode newline characters can no longer be pasted into single-line text input boxes World Player backpacks and items in water will no longer sink after loading a saved game The player will not be stuck in place when bumping into objects while gliding BURG.L Explore quest Trail Markers will now be removed when abandoning the quest Buildings cannot be placed in Field Stations Building rotation no longer operates in the opposite direction when a building is snapped as when it is unsnapped Peaked and Straight roofs can no longer be placed floating in the air in certain configurations Grass and Log curved doors will no longer behave strangely while placing them on slopes Frankenline dials can now be used even after a player has died on them The camera will not switch to first-person after pausing on a Frankenline dial Buildings being placed can no longer be relocated by other players Items/Equipment/Resources Pebblets now sink in water Dropped Acorn Shells no longer clip with walls when Demolishing wall-mount heads and signs Basketball hoops can no longer be stacked on each other Basketball hoops can now be repaired Wall-mounted buildings can no longer be placed on fired arrows The hover highlight effect will no longer get stuck active on ladders Items stuck in droplets no longer become frozen in place Droplets with multiple servings now correctly save and restore their size Dew on grass blades now plays the correct effects and audio when hit Dew on grass blades will now fall when directly impacted Dew on grass blades can now be directly consumed Players fall off of ladders when incapacitated. Players cannot revive other players from ladders Players do not lose stamina when holding the sprint control while zipping Bombs will destroy grass and weeds more consistently Creatures Solider Ants no longer count for "Hunter - Worker Ant" quests Burrowed larva now count for "Hunter - Larva" quests Distant flying creatures will no longer fly into the terrain of the upper yard TAYZ.Ts in the Haze lab no longer respawn Pets Naming a pet using the letter 'Q' will not withdraw the pet UI Key prompts will now correctly change when control is rebound Some numbers, such as the player's science available and the total items available in recipe displays, will be displayed as "1.5K" when they are too long The Crafting category buttons in the crafting menu again properly display the "!" icon if you have a recipe in that category that has not been inspected Bug Fixes - Windows 10 Store Platform: Importing newer saves made on Steam should work again. Ominent Practical Technologies After much [REDACTED] between various team members, [OMITTED] has been decided to be [REMOVED] and thus we have [CENSORED] [EXPURGATE] 3 Link to comment Share on other sites More sharing options...
Shyla Posted October 8, 2021 Author Share Posted October 8, 2021 0.11.0 Public Test - 3337 to 3342 Changes (Only noticeable across Public Test Builds) Interface Shields now display Defense rating bars. Bug Fixes Block and Toggle Ammo Radial controls no longer conflict with each other. Porch drainpipe no longer has excessively large collision. Most foliage (grass, weeds, etc.) removed on old saves will no longer incorrectly respawn when loading a save (not retroactive for saves made on Public Test build 3337). Science will no longer respawn on save (not retroactive for saves made on Public Test build 3337). Gum plug properly restores its state on save / load. Added icons for the new mutations. Fixed a random multiplayer crash when creatures were looted or despawned. Diagonal mushroom half walls will no longer appear as straight walls. Sizzle build up reduces twice as fast while standing in shade. Audio additions and changes for the new mini-boss. Mini-boss visuals updated. Performance improvements when looking at security camera monitors. Mounting a ladder can no longer clip the player inside solid objects. Ladders can no longer be relocated while a player is climbing on them. Shields now display Defense rating bars. Porch drainpipe no longer has excessively large collision. Meaty Gnats will no longer hold arbitrarily large amounts of Rotten Food. Rotten food items have the correct names. Lab whiteboards have proper art on them instead of nothing or temporary messages. Milk Molars have the Yoked Girth logo imprinted on them. Globs have updated art. Creatures should stop walking in place. Block and Toggle Ammo Radial controls no longer conflict with each other. Trash Heap has been updated a bit. Improved antlion animations. More Milk Molars added to the Pond. Bugs should path more reliably around the Black Ant Hill and around the Sandbox. The Oven recipes list is correctly laid out when all Oven recipes are unlocked. Oven recipes show what tier they belong to. New Cookbook with two new meals added to the Sandbox Chip. Updated music for the Haze and Sandbox. Black Ants no longer raid the Red Ant hills at night. Added and updated VFX for the bombable rocks, the falling shovel, and the chewed gum. Mint Shards are considered "Uncommon" instead of "Common". 3 Link to comment Share on other sites More sharing options...
Shyla Posted October 12, 2021 Author Share Posted October 12, 2021 0.11.0 Public Test - 3342 to 3353 Changes (Only noticeable across Public Test Builds) Loading old saves that have active or available "Analyze" BURG.L quests will no longer have loading failures (crash, missing bases, etc.). (Not retroactive for saves made on Public Test builds 3342 or 3337). Transferring items from containers no longer randomly triggers a crash. Consuming items from your inventory no longer randomly triggers a crash. Biometric Scanner now says "Hold to Use" to better communicate that the input required is a press and hold input. Using the Biometric Scanner at the end of the Haze lab properly positions your character in front of it. Assistant Manager boss fight tuning. Removed temp magnifying glass. Hot Craft does not show up for items that require special buildings to craft (Oven, etc.). Milk Molar upgrades properly reapply on load. Milk Molar UI properly refreshes for clients. Gnats no longer murder grubs when far away from the player. Using a bomb to break the glass to get into the Black Ant Hill lab is easier to execute (less finicky on where the bomb is placed). Black Ant Parts have correct item icons. Globs have correct item icons. Roly Polys no longer tolerate players standing on their back when aggro'd. Additional terrain sculpting and propping pass. 'Snap to Grid' control can be rebound. Brainpower required to unlock new levels tuned. Assistant Manager traps can no longer be blocked. Certain weapons should no longer display the same candy upgrade path multiple times in the UI Armors should no longer sometimes take durability damage after you attack. Swords now have their own damage type: "Slashing" Affects 1 handed and 2 handed swords (except the rapier, which is still piercing damage) Enemies have their own strengths/weaknesses against Slashing damage. Can no longer harvest choppable harvest nodes Gas mask durability lasts twice as long in stinkbug and rotten food gas. Great Swords now attack faster than Clubs. All globs now unlocked via BURG.L chips found in the western yard. Bows can no longer be upgraded down candy paths. Candy and Salt arrows can now be crafted. Learned via analyzing the respective candy/salt shards. 3 Link to comment Share on other sites More sharing options...
Shyla Posted October 13, 2021 Author Share Posted October 13, 2021 0.11.0 Public Test - 3353 to 3355 Changes (Only noticeable across Public Test Builds) Red ants will no longer spawn in excessively large quantities. Very long structures will no longer disappear for the client when they're far from the start. Ant eggs of all types now take twice as long to hatch. All meals that required a roast as an ingredient now require jerky of the same type instead. Quartzite nodes now grant 4-11 shards instead of always granting 7. Roly Poly attack tuning. Adjusted terrain that blocked players from getting the minotaur key. Alarm audio triggers when breaking the glass in the Black Ant Hill. The Haze gum plug cutscene is no longer blurry. 2 Link to comment Share on other sites More sharing options...
Shyla Posted October 15, 2021 Author Share Posted October 15, 2021 0.11.0 Public Test - 3355 to 3362 Changes Bug Fixes Fixed random crash related to equipping armors. Fixed random crash related to creature pathing. Fixed random crash related to saving bases. Fixed random crash related to looking at base walls. The laser trap in the mini-boss fight has the lasers spinning in opposite directions. The 3d model that displays in the crafting menu for the flavored arrows correctly matches the recipe selected. Fixed Puff Mushroom found in Black Anthill sounding like water when damaged. Added audio attenuation to Infected Ladybug's bomb explosions. The Coup De Grass mutation now has a second tier. Additional propping in the new areas. Meaty Gnats can now respawn. Added icons for the new sites discovered on the map. Added new icon for the Milk Molar SCA.B Scanner. Main Menu is now extra Hot and Hazy! Additional sound pass. The Damage and Stun item rating bars have been tuned to account for the newer high tier weapon values and the bonus damage that can be gained via the Smithing Station. Resource Analyzer shows unlocked recipes in an auto-scrolling box instead of having them overflow off of the UI space. Minotaur Maze key has a new model. More icons added for new items added in the Hot and Hazy update. Scale pass on Crow Feathers. Backyard fence posts have new models. More of the gum spots in the yard will respawn after being harvested. 2 Link to comment Share on other sites More sharing options...
Shyla Posted October 18, 2021 Author Share Posted October 18, 2021 0.11.0 Public Test - 3362 to 3364 ChangesBug Fixes Fixed an issue with crossplay connectivity. 4 Link to comment Share on other sites More sharing options...
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