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Hi

I'm still fairly new to Deadfire, though not RPGs. The way I prefer to play the game is real time with pause, Veteran,  only controlling my own character and not babysitting my companions (though needed occationally). I was wondering if I could get some feedback of my current assessment of the default AI behaviors. So that I'd have some advice and can bask in the knowledge of you veterans here :) I don't intend to learn and use fully custom made scripts before PoTD. I do use some minor modifications to the script though.  

 

 

1) Healers. I found this one best when modifying to heal at 75% and not 50% health loss. I use cautious, aggressive - list order. This way, the healer/s will always heal someone who has taken 25% damage or more. And if no healing targets, they will use CC and damage spells. CC is damage prevention, which is as valuable if not more than healing - stopping damage being dealt in the first place. So also having healer use CC seems to work excellent as a 2nd priority.

2) Tanks. For some reason, I've actually found the most efficient one to be cautious and aggressive, set to random priority. I first thought cautious then aggressive list order or power level priority would be best. Or even just cautious. But it seems this is the best one for performance.

3) Strikers and CC I just set to highest power level and aggressive. Since an encounter is easier the faster you kill or remove threats, it makes logical sense to use the most powerful stuff FIRST and not least no?  

4) Melee DPS / off-tank. Aggressive, highest power level priority. 

5) For all party members that are not healers, but do have a healing ability. I modify so that their first priority is always to heal someone if at 25% health or lower. This is because - if someone takes a lot of burst damage, an off-heal alleviating the main healer will help. Or if the healer is disabled, there is a second layer of healing as a defense to prevent deaths.

 

So as you can see I'm playing with a pretty basic default set-up with just minor personal modifications. The reason I made this post, is that... I want to ask you guys who are veterans at this game what you think of the above. Incase I can optimize it further. Or if something above is really bad or wrong so I can fix it.

I find the default scripts a bit lacking, so I usually make new ones from scratch. Specific scripts could vary wildly, depending on party composition I use, but there are some very good tips in this steam guide that you can use to further play around with the scripts: https://steamcommunity.com/sharedfiles/filedetails/?id=1392162466 

I find that on slow-ish tanks it is best to have second wind trigger earlier than below 25%. If their health got that low, something is really wrong and they are probably getting debuffed and focused, so often they won't manage to trigger second wind in time. If you have a druid, it is good to have them set up heal early, at 75% and even 90%, since they offer sustained heals.    

  • Author

Thanks for the link and the tips, I'll check it out.

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