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Public Test Patch Notes for 0.9.0


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New Features

Buildings

  • Ladders
    • Unlocked via the Hedge BURG.L Chip
  • Curved Walls,¬†Floors, and Railings
    • 3 Curved Grass Walls
    • 2 Curved Grass Floors
    • 3 Curved Stem Walls
    • 2 Curved Stem Floors
    • 2 Curved Railings
    • Unlocked via the Pond BURG.L Chip

Creative with Bugs

  • New Mode Added: Creative with Bugs
    • All the building and crafting perks of Creative mode but with all of the bugs spawned in the yard which are completely docile to you.

Photo Mode

  • Photo Mode Multiplayer Support:
    • All players enter and exit photo mode at the same time; the game pauses.
    • Each player controls their character's pose and visibility.
    • Each player controls their own camera location and settings.
  • Four new poses: Modish Max, Wallowing Willow, Heroic Hoops, and Perilous Pete.

UI

  • Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs.
  • Building Recipes are now sorted by subcategories in the Construction radial and in the Crafting menu.
  • Added a take-all option for processing buildings like the Spinning Wheel.

Music

  • New combat music when fighting weaker bugs (Mites, Spiderlings, and Water Fleas).

Changes / Tuning

Combat

  • Attacks can now be canceled into a block at any point during the animation.
  • Attacks now consume stamina on startup rather than on the hit frame.
  • Stinkbugs have a new attack.

Interface

  • Attack interaction display has been updated to match the new interact UI changes from last patch for consistency.

World

  • Increased the draw distance of bases for hosts on higher graphics quality.

Buildings

  • Lure Traps and Spike Traps will now take damage as enemies use/interact with them.

Crafting

  • "Beefy Smoothie?" can now be crafted at the Smoothie Station.

Optimization

  • Improved render performance with games with lots of buildings.
  • Improved CPU performance with games with lots of buildings.
  • Improved rendering performance for the Xbox One and Xbox One S.
  • Reduced the delay before opening the main UI window.
  • Reduced the delay before opening the Building radial.
  • Reduced the delay before navigating to the Data page.

Bug Fixes - All Platforms

Top Community Fixes

  • Save games should now properly display the mode in the multiplayer lobby.
  • Building UI's, such as the Container and Spinning Wheel interfaces, will be closed if the building is relocated too far away while they are open.
  • The Crafting menu will not lag so much when switching between certain items.
  • Foliage such as grass blades that is moved between patches will no longer duplicate itself.
  • Promised Chipsleuth quest science rewards will now be correctly shown to clients.

World

  • Underwater-capable buildings can no longer be built on bubbles.
  • Floors can no longer be built entirely under the ground.
  • Structures placed on floors will be invalidly invalid less often.
  • The player can no longer zip off a zipline when zipping up it.
  • Wall-mounted buildings can no longer be attached to dropped items.
  • Structures can not be completed while a character or creature is inside of them.
  • Buildings can now be placed in specific spots inside the Oak Tree where they previously couldn't be.
  • Throwing grass blades or weed stems in third person no longer has most of them thrown to the side.

Items/Equipment/Resources

  • Doors can now be built facing other doors.
  • Weapon Wall Mounts and wall-mounted trophies no longer fall through the world when collapsed.
  • Harvested flower petals will no longer spawn inside the flower.
  • Spiral Stairs can no longer be placed underwater or inside blocking objects.
  • Plank and Log Pallets will align to the terrain better during placement.
  • Crow Feathers no longer respawn when harvesting them, walking away, and returning back.
  • Crow Feathers despawn after a while if not harvested.
  • Stuffed Bee now properly swings after save/load.
  • Wall-mounted buildings are easier to place on Stem Walls and Palisades.
  • Axes and Splatburst no longer stick to the free cam when falling.

Creatures

  • Ant eggs will now hatch properly while inside inventories.
  • Creatures no longer walk through walls when not looking at them.
  • All types of creatures will now correctly create ripples in water.

Photo Mode

  • Depth of Field now applies properly when entering Photo Mode.
  • Photo Mode can now be exited even when the HUD is toggled off.
  • Blocking, aiming, and charged attacks now release upon exiting Photo Mode without firing.
  • Lighting in dark areas is now properly applied in Photo Mode.

UI

  • The interaction UI no longer displays when on a zipline.
  • Characters are less likely to appear headless when finishing a conversation with BURG.L or interacting with certain items.

Bug Fixes - Xbox Platforms

  • Players with a ton of buildings built and could no longer create new save games will be able to make new saves again.

Ominent Practical Technologies

  • [CONFIDENTIAL]

 

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Build 0.9.3041
Changes / Tuning

World

  • Signs can be placed on walls more reliably.
  • Egg hatching now plays visual and sound effects.

Bug Fixes - All Platforms

Photo Mode

  • Film grain and chromatic aberration settings in photo mode now work in Low Quality.
  • Photo mode free camera movement now uses remappable keyboard bindings.

0.9.0 Public Test - 3034 to 3041 Changes (Only noticeable across Public Test Builds)

  • Your teen no longer randomly loses their head when playing in third person
  • The "Invite Friends" button in the Player List window works again
  • Bugs no longer react to player noise in "Creative with Bugs"
  • Removed some unfinished recipes that were accessible in the 0.9 Public Test build
  • The changes below from the prior patch notes were not actually included in the previous build and are now included in this build:
    • Save games are significantly smaller on disk.
    • Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs.
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