Noqn 197 Posted April 7 Share Posted April 7 (edited) Nexusmods user SirDun recently noticed that one of my mods caused the game to stutter: https://www.nexusmods.com/pillarsofeternity2/mods/481?tab=posts In the latest update, I had added a game.globalvariablesbundle file with a single new variable to the mod. Apparently, this is what caused the game to periodically stutter. It's very noticable and happens every 13 seconds at 60fps, with even shorter intervals on higher framerates. It is luckily very unusual that mods actually implement new variables, but I remember it having been discussed here before. Nevertheless, I want to warn everyone that adding new global variables should be avoided entirely. Edited April 7 by Noqn 1 1 Quote Link to post Share on other sites
Kvellen 37 Posted April 7 Share Posted April 7 That's unfortunate, I noticed there is a closing square bracket missing in the file that flags up an error in the output_log, it's unlikely but could that be in someway what is causing the stuttering? 1 Quote Link to post Share on other sites
Noqn 197 Posted April 7 Author Share Posted April 7 31 minutes ago, Kvellen said: That's unfortunate, I noticed there is a closing square bracket missing in the file that flags up an error in the output_log, it's unlikely but could that be in someway what is causing the stuttering? Wait, seriously? I'm an absolute idiot. 1 Quote Link to post Share on other sites
Noqn 197 Posted April 7 Author Share Posted April 7 Yeah, that seemed to be it. Let's leave up the thread, I deserve the shame. 2 Quote Link to post Share on other sites
Kvellen 37 Posted April 7 Share Posted April 7 In all fairness, I first noticed the error message in the log a few days ago, but couldn't determine what the cause of it might be and from a cursory glace assumed everything looked to be working. 1 Quote Link to post Share on other sites
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