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Pond Revamp

  • The Pond and Pond Lab have been revamped with additional puzzles, gameplay, and secrets to discover.
  • New underwater caves to find and explore.
  • New Pond Lab outposts.
  • New Resources: Algae, Muscle Sprouts.
  • New SCA.Bs to collect.

New Crafting Content

  • Fin Flops+
  • Diving Lantern+
  • All smoothies now have a + version to unlock.

New Language Translations

  • Russian, Polish, Korean, Chinese, and Brazilian Portuguese localization added.

Xbox and Windows Store Save System Revamp

  • The save system for Xbox and Windows Store platforms has been refactored to be more robust and lightweight.
  • New saves going forward should be more reliable when it comes to saving player data and properly uploading it to the cloud.
  • The game will no longer need to do long cloud sync each time you boot it.
  • Syncing between consoles should be more reliable.
    • NOTE: This will require a one time save conversion step after logging in to convert any older saves to use the new system.

New Features

All platforms

  • Spear weapons can now be thrown in water.

Changes / Tuning

Movement

  • The player can jump out of the water at any location instead of just the edges

Combat

  • The Koi Fish can eat creatures (and you!).
  • 2 handed weapons now deal slightly more damage.
  • Water Boatmen now flee at a slower speed and have less HP.
  • Tadpoles flee at a slower speed.
  • Adjusting Dazzling Riposte; now reduces enemy defense after perfect block instead of reducing enemy attack.
  • Timing in between creature attacks is now random instead of it always being the same fixed amount of time.
  • Stamina regen is now reduced while you're actively holding block.
  • The blocked damage percentage is now based on weapon type instead of always being 75%.

Interface

  • There is now a game option to display the distance over player nameplates to see how far they are.

World

  • New caves to explore in the pond.
  • The Koi can now push pond foliage out of its way.
  • Juice Droplets despawn after 3 days, allowing new ones to drop out of the straws in case a spawned drop somehow got lost.
  • Eelgrass now respawns over time.

Buildings

  • Some structures such as Foundations, Scaffolds, and Walls, now align to the ground from their corners instead of their center
  • Some other buildings such as the Jerky Rack, Zipline Anchor, and Dew Catcher, now sit on their legs instead of on their center point only
  • Tweaked the order of some buildings in the radial.
  • The Squared Roof Corner will now block wall crenellations below it.

Crafting

  • The recipe for decoy bait has been adjusted.

Bug Fixes - All Platforms

  • Grid-snapping non-structural buildings on top of existing structures now work correctly.
  • Underground blueprints can now be canceled, either by looking at them or with Cancel Nearby Blueprints in the Game Preview Debug menu
  • Buildings can no longer be briefly placed on canceled buildings.
  • Spike Strips can now be placed next to each other when snapped to a grid.
  • Buildings can't be built on stuffed insects.
  • Buildings can't be built on other players' unplaced buildings.
  • Floating structures will stop bobbing if connected to solid ground
  • The player can no longer jump while gliding
  • Hedge berries will now float correctly inside the pond lab, should you somehow manage to get one there.
  • Signs no longer flicker when they are being placed on walls.
  • Signs can now be optionally snapped to the grid.
  • Buoyant markers now float properly on the water's surface.
  • Decoy Bait now properly behaves as a lure for both swimming and non-swimming creatures.
  • Diving Bell Spider Chunks are now properly marked as a tier 2 material.
  • Decoy Bait no longer causes non-swimming creatures to float in wacky ways.
  • Fixed issue where dying in the depths would place your backpack at the starting spawn ravine.
  • Koi collision better matches its animations to prevent the player from clipping into the model as much.
  • Fixed random crashes with Grass Plank Storage and Weed Log Storage buildings.

Ominent Practical Technologies

  • [REDACTED] recipe added.

 

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Posted

0.5.0 Public Test Patch Notes for Update Build 0.5.2735 (Only noticeable across Public Test Builds)
World

  • Holiday lights added to the house
  • Improved lighting in the Pond / Pond lab.
  • Additional pond and pond lab set dressing.

Audio

  • Audio improvements for drowning.

Bug Fixes - All Platforms

  • Clients will no longer experience twitchy movement when moving on large structures.
  • Instances of "lame" were replaced or removed.
  • Pond bubbles should pop before poking out of the surface
  • Chair interaction not working for building or recycling has been fixed.
     
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