wethervain Posted December 7, 2020 Share Posted December 7, 2020 (edited) Just a few ideas. I’ve spent an ungodly number of hours building in games like Conan, Minecraft, Fallout 4, Fallout 76, No Man’s Sky, and others. Grounded is my kind of game. *I would LOVE to see some sort of traveling merchant bot. Have them sell unique decorations, weapons, and armor or something for science. As a builder player, having items in existence that can’t be crafted would be really exciting to me, and give me more reasons to get out of my buildings and explore. *Underwater building pieces. *Boat. A leaf? An acorn shell? Weevil carcasses? Idk. Something floaty so I don’t always smimmy. *More newspaper clipping signs. Pls. I needs them, *Pulley pallets. Let me load a full pallet on the ground and lift it up to the top of the post I’m building on. *Building mutations. Maybe they exist already? Admittedly I haven’t checked. But imagine a +1 to carrying capacity because of... muscles. Or a slightly higher jump because of... muscles. *Backpacks or carryable chests. Some way to carry more, even temporarily. *Craft all button. I need so many ropes. Why craft one at a time? *Move objects. I placed a chest poorly. It needs to be moved. May I pick it up and move it without destroying it? *Lean to variety. Once I build my luxurious stem mansion it looks a little weird to have a lean to in the bedroom. I don’t hate it. It would just be cool to have more options. *More clay building pieces. Tiny brick walls. It could happen. UPDATE: I’m sorry about my lean to suggestion. I did not know Edited December 10, 2020 by wethervain I learned something 1 Link to comment Share on other sites More sharing options...
SnickerSnack Posted December 7, 2020 Share Posted December 7, 2020 I like 'em. I dunno about the traveling merchant idea - just I'm not sure how that would fit into the game lore. But I really love the pulley pallets and clay walls idea. And I totally agree about the lean-to. Seems a little quaint once you build a gigantic fortress. 1 Link to comment Share on other sites More sharing options...
wethervain Posted December 7, 2020 Author Share Posted December 7, 2020 19 hours ago, SnickerSnack said: I like 'em. I dunno about the traveling merchant idea - just I'm not sure how that would fit into the game lore. But I really love the pulley pallets and clay walls idea. And I totally agree about the lean-to. Seems a little quaint once you build a gigantic fortress. I think it could be done in a way that fits. Maybe a little robot or even little locked vending machines that you have to use science to buy from. Something. For me it’s more about the idea of unique/uncraftable items being available for sale somewhere in the game. 1 Link to comment Share on other sites More sharing options...
SnickerSnack Posted December 8, 2020 Share Posted December 8, 2020 You're right, that could work. I was originally picturing another little shrunken guy with a merchant cart or something, but it wouldn't have to look like that at all. 1 Link to comment Share on other sites More sharing options...
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