AndreaColombo Posted November 20, 2020 Posted November 20, 2020 I'm trying to make a mod that turns per-rest bonuses like "Amira's Blessing" and "Nature's Resolve" into permanent bonuses. I've located the relevant entries in statuseffects.gamedatabundle and switched the ClearOnRest and ClearOnFoodRest flags to "false", but it doesn't seem to work. I've double-checked the folder structure for my mod against that in the game files and it matches. My files have the correct extension and no syntax errors. What am I doing wrong? Attached is the mod in its current (non-working) state. Permanent Per Rest Bonuses.rar 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Noqn Posted November 20, 2020 Posted November 20, 2020 Ah, I found it! You are missing the "$type" parameter in each component { "$type": "Game.GameData.AfflictionGameData, Assembly-CSharp", "DebugName": "boon_luminous_water", "ID": "854b5b0c-b401-41f1-9741-6e52d0d24b35", "Components": [ { -------> "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "ClearOnRest": "false", "ClearOnFoodRest": "false" } ] } 1
Noqn Posted November 20, 2020 Posted November 20, 2020 After checking out the entire gamedatabundle, I'm in love with this mod. Can you including the Luminous Adra Potion Skill bonus as well?
AndreaColombo Posted November 20, 2020 Author Posted November 20, 2020 Thank you, @Noqn! I’ll test this tomorrow and look into including the adra potion as well. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
AndreaColombo Posted November 21, 2020 Author Posted November 21, 2020 ...aaaaand it is published: Permanent Per-Rest Bonuses Including, of course, a component for the skill bonus from adra potions 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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