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Hello everybody , I wanted to make the suggestion whether something could be changed in the raw sciences. It would be great if one would get a little more points. For example, you need 10,000 points for the zip lines, a marker earns 100 points, because there are 3 missions daily There are 33 game days to collect the points. It will probably go faster because there are also other missions. How about an example with a weekly hunting mission that includes 10x wolf spider + 25x larvae + 25 worker ants must be killed for which you would get 2500 - 3000 points.

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1 hour ago, PhilKill2 said:

Hello everybody , I wanted to make the suggestion whether something could be changed in the raw sciences. It would be great if one would get a little more points. For example, you need 10,000 points for the zip lines, a marker earns 100 points, because there are 3 missions daily There are 33 game days to collect the points. It will probably go faster because there are also other missions. How about an example with a weekly hunting mission that includes 10x wolf spider + 25x larvae + 25 worker ants must be killed for which you would get 2500 - 3000 points.

RS is painfully easy to collect.  gather what's around the map and do your daily missions every day, and not all missions are worth 100, they vary in the reward amount. 

A harder mission like you say, maybe a weekly mission, for extra RS would be cool though.

                                                

Xbox One X

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they're probably making the raw science hard to get at this point so we dont get bored with the game so quickly ... building the game takes time ... until they can build a big enough game that people like us in beta will still have enough content to play with ... the next tier would likely be harder and harder to complete ... 

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Maybe an option to make a mission harder/bigger for a larger reward.
You could increase it by a slider in the UI

—————

so instead of
- 10 Lawn mites for 100 Rs
you could increase it to

- 100 Lawn mites for 1200 Rs

—————

I think a 10x increase should have a reward increase incentive maybe a 1.2-1.5 depending on the creature.

That way players can still put the work in and make Rs more accessible 

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