BloodMage1229 Posted August 9, 2020 Share Posted August 9, 2020 (edited) Hello, I've come back to the game after a fairly long hiatus, and I'm playing a Wizard. I know Wizards are far from weak, but something has been feeling off from my earlier playthroughs (my memory could be failing me, though). I just added a custom adventurer Druid to my party and was comparing spells with my Wizard, and I began to see my issues. Short spell range was already kind of annoying me (spells like Meteor Shower and Maura's Writhing Tentacles having a base range of 5 doesn't make sense to me...), but I realized a lot of Druid spells have a base range of 15. Quite a few druid spells also have a base penetration of 9 instead of 7 (and of course, some are foe-only AOE raw damage). On top of this, Fury druids get another +1 penetration to their elemental spells and 20% even more range. When I compare this to Wizard subclasses, who mainly get +2 PL in exchange for having their spellbook gutted...I can't help but be confused by the devs' choice here (and disappointed). So, my questions are 1.) was it always like this? I started looking through patch notes, but so far have not seen anything about nerfs like this. And 2.) does anyone know of a way to edit spells? I've found a mod to edit subclasses. Edited August 9, 2020 by BloodMage1229 spelling Link to comment Share on other sites More sharing options...
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