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It is a start.. but honestly.. not nearly enough for the $

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So many have bought this game for the $30 price, but with how little it has, the Early Access is an understatement.  Sure the game 'looks' polished, but with game performance drops, crashes to desktop, and general 'nothing to do' - it really should not have been $30. If you snagged play on GamePass you got your money's worth


Step 1: help the inventory.  Common items only stacking in 10's makes inventory management a nightmare.

Step 2: AI needs to keep HP Damage longer, you can let them heal - but not 'instantly after you lose aggro'

Step 3: Spider Leap attacks go through - everything. They fit into tiny doors and then get stuck inside world-made structures. They can't pathfind into them normally, but the jump seems to ignore physics. They go through soda cans, etc.

Step 4: why is the story less than 1 hour of content for a $30 game?


Building.. is a pain in the butt. The snap points jump all around, and frequently you cannot build what you were planning, for unknown reasons. Building a wall, and 3 walls down all the sudden it won't let me build another wall. What is it clipping into? Who knows.


Food/Thirst is more annoying than anything. Food seems to spoil way too fast, we need a way to 'dry' food if anything, less restored but lasts much longer before spoiling.


This game is trying to be a bit more unique in the 'survival with base building' but I find it lacking in pretty much every department.  ARK has better/more fun combat, especially with taming dinos. The Forest has more and deeper story, with AI that actually hunts you instead of random roaming spiders ruining your base build plans.  The simple fact other games 'are doing it just as well' if not better, means this game has  A LOT to finish.


The price tag - is a big hit.  This game is roughly 'completed' with it's general story in less than 1 hour.  The rest of the time is just finding more 'science' and building more 'base things' Anyone that played this game with Game Pass got the best deal.    Since we don't know if the $30 plan is 'forever' the price, or just the 'early access' price - it just feels like a cash grab.   More and more games keep doing things like this - where they release in 'early access' but never really finish the game, they get overwhelmed and sidetracked and then it just becomes a mess.  Ark is a prime example of this, where they sold DLC before the main game was even finished or out of early access. (It still, to this day, has Core Game mechanic bugs never fixed) Then a 'sister company' takes the base of the game and re-skins it and makes Arrrk I mean Atlas, another buggy and never completed game.

I really hope Obsidian isn't planning the same, nor gets overwhelmed with player and feedback and can't keep up.  Animations have issues, the UI has issues, the game crashes constantly,  the frame rates take nose dives even playing on a decent PC and on lower GPU settings (low preset, still crashes and stutters with a GTX 1070)  This game is no where near real "early access" and is more a polished alpha, where core elements need changed and adjusted for gameplay to be enjoyable.  Yes, ALPHA, not BETA. BETA would indicate the game is nearly done and needs to do things like stability checks and general bug finding/fixing. ALPHA is where you change things like how many foods there are, what weapons are available,  story line changes and additions, etc.

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