March 28, 20205 yr https://www.nexusmods.com/pillarsofeternity2/mods/412/ Static damage rolls 😄 Just a personal preference.
September 5, 20205 yr Just found this mod, one of the things I was looking for and I thought no one else had this preference!
September 6, 20205 yr Author Glad to hear I'm not the only one 😅 Edited September 6, 20205 yr by Noqn
November 11, 20205 yr Small addition: { "$type": "Game.GameData.BeamTeleportAttackGameData, Assembly-CSharp", "DebugName": "Flagellents_Path_Attack", "ID": "30b24922-0a33-4252-bfcb-bb307f10c722", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "DamageData": { "DamageType": "Crush", "AlternateDamageType": "None", "Minimum": 8, "Maximum": 8, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] } } ] }, { "$type": "Game.GameData.BeamTeleportAttackGameData, Assembly-CSharp", "DebugName": "Launching_Kick_Attack", "ID": "198dcb3b-f4f2-4e86-8f7d-9416cfb86f96", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "DamageData": { "DamageType": "Crush", "AlternateDamageType": "None", "Minimum": 6, "Maximum": 6, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] } } ] }, { "$type": "Game.GameData.BeamTeleportAttackGameData, Assembly-CSharp", "DebugName": "Shared_Pain_Attack", "ID": "f88c4979-40dc-4d2f-97f4-a75e19dea22d", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "DamageData": { "DamageType": "Crush", "AlternateDamageType": "None", "Minimum": 6, "Maximum": 6, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] } } ] }, { "$type": "Game.GameData.TeleportAttackGameData, Assembly-CSharp", "DebugName": "LAX01_Hunters_pounce_Teleport", "ID": "7d027cf3-ec5d-4a19-8e22-d98d4a6eea10", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "DamageData": { "DamageType": "Pierce", "AlternateDamageType": "None", "Minimum": 35, "Maximum": 35, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] } } }, { "$type": "Game.GameData.TeleportAttackGameData, Assembly-CSharp", "DebugName": "LAX01_Stelgaers_Lunge_Teleport", "ID": "43155b5c-9199-429c-9a41-f7c47cba8e99", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "DamageData": { "DamageType": "Slash", "AlternateDamageType": "None", "Minimum": 18, "Maximum": 18, "TacticalMinimumOverride": 0, "TacticalMaximumOverride": 0, "DamageProcs": [] } } ] }, Edited November 16, 20205 yr by saltynoodles added a couple more
November 13, 20205 yr Author Thanks, I must've skipped BeamTeleportAttackGameData... I'll fix it and update the nexusfiles in the weekend
November 20, 20205 yr Author Updated, thanks again for noticing and sorry for the wait 😅https://www.nexusmods.com/pillarsofeternity2/mods/412 I added the missing TeleportAttackGameData, as well as some attacks from the megaboss patches that I missed!
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