gamerfordecades Posted October 26, 2019 Posted October 26, 2019 Thanks for TOW, I'm really enjoying it, but sadly I have to admit one thing is just driving me potty and a lot of 'modern' games do it. Could you please remove or give us an option to remove that stupid glowing halo around anything we can use or pick up. There is really no need for this, it's like you are assuming the players are too dumb to figure things out themselves. its just handholding and silly Apart from that, the game is superb but please remove it, it's very annoying. Thank you
Frozztastic Posted October 26, 2019 Posted October 26, 2019 Not going to lie, I'm kinda dumb and like the little glowing borders. Helps in a new game, when one isn't sure what all is interactive. I know this can be learned, which I like as well, but I like having the borders. Personal opinion.
Phenomenum Posted October 26, 2019 Posted October 26, 2019 51 minutes ago, gamerfordecades said: Thanks for TOW, I'm really enjoying it, but sadly I have to admit one thing is just driving me potty and a lot of 'modern' games do it. Could you please remove or give us an option to remove that stupid glowing halo around anything we can use or pick up. There is really no need for this, it's like you are assuming the players are too dumb to figure things out themselves. its just handholding and silly Apart from that, the game is superb but please remove it, it's very annoying. Thank you You can turn it OFF in options. Take a closer look. Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Clawdius_Talonious Posted October 26, 2019 Posted October 26, 2019 (edited) The interactive object highlight is kind of necessary, given the design of some of the clutter objects. There are plenty of non-interactive objects with a little blue or green light on them which commonly denotes interactivity but otherwise seems to be used just... to show that they like glowy LED strips on boxes and barrels I guess? Some of them might explode? Honestly I've completed my first run through the game and I couldn't reliably pick out every container in a room full of shelves of containers without either the highlight or walking up to it and pressing E. If I had to pick one thing that got on my nerves, it's that the maps have lines on them I'd expect to be gradient height maps indicating how tall a cliff face was, but they aren't that. They are apparently just decorative in some places, because I found several where I wanted to go on a "lip" of a cliff that didn't even exist, like the entire "inside one height" area was a variety of heights and in the most frustrating case there was a tunnel at the end of a canyon and none of that was even reflected on the map at all... Edited October 26, 2019 by Clawdius_Talonious
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