Grape_You_In_The_Mouth Posted August 17, 2019 Posted August 17, 2019 A pretty simple mod with big gameplay effects. If you think I'm all wrong here I'd love to know why. I also toned down the Brilliant inspiration--anyone know if that's unwarranted? It seems crazy to me at a 6 second rate. https://www.nexusmods.com/pillarsofeternity2/mods/349/ New Affliction/Inspiration ---------------------------- Sickened -5 Constitution, -25% Healing done Weakened -7 Constitution, -50% Healing done Enfeebled -10 Constitution, +50% Hostile Effect duration, -100% Healing done ------- Fit +5 Constitution Hardy +10 Constitution, +2 Armor Robust +15 Constitution, +2 Armor, regenerate Health periodically Hobbled -5 Dexterity, Cannot run Immobilized -10 Dexterity, Cannot move Paralyzed -15 Dexterity, 25% Incoming Hits converted to Crits, Paralyzed, Cannot be interrupted Petrified Same as Paralyzed, but with a different visual -------- Quick +5 Dexterity Nimble +10 Dexterity, +100% Stride Swift +15 Dexterity, +100% Stride, immune to Engagement Staggered -5 Might, Cannot engage Dazed -10 Might, Cannot engage, -4 Penetration Stunned -10 Might, -4 Penetration, Stunned (Can't take actions), -10 Deflection -------- Strong +5 Might Tenacious +10 Might, +2 Penetration Energized +15 Might, +2 Penetration, interrupt enemies on Crit Confused -5 Intellect, Abilities and attacks target both friend and foe Charmed -5 Intellect, Controlled, Cannot cast abilities Dominated -5 Intellect, Controlled, Alliance flipped --------- Smart +5 Intellect Acute +10 Intellect, +1 all Power Levels Brilliant +15 Intellect, +1 All Power Levels, +1 of All Class Resources per >>12.0<< sec. Distracted -5 Perception, Flanked Disoriented -5 Perception, +50% Recovery Time, Flanked, +50% Initiative (only in Turn-based mode) Blinded -5 Perception, +50% Recovery Time, Flanked, +50% Initiative (only in Turn-based mode), -10 Accuracy, -50% Attack range, Immune to Gaze attacks, Cannot use Gaze attacks ---------- Insightful +5 Perception Aware +5 Perception, 50% Graze-to-Hit Intuitive +5 Perception, 50% Graze-to-Hit, 25% Hit-to-Crit Shaken -10 Resolve, -3 All Power Levels Frightened -10 Resolve, -3 All Power Levels, Cannot use Hostile abilities Terrified -10 Resolve, -3 All Power Levels, Can take no action other than to flee --------- Steadfast +5 Resolve Resolute +10 Resolve, gain Concentration periodically Courageous +15 Resolve, immune to Interrupt
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