Doobhbutt Posted May 14, 2019 Share Posted May 14, 2019 So after hearing about how great multi-classing is, especially when I need most of my guile for invisibility, I've been checking out possible builds. However, I have no idea what breaks stealth and invisibility - and I need to know the bare details so I don't come across any irritating surprises. Is there a cardinal rule for it beyond attacks? To tell you specifically what I'm trying to build, I'm thinking about making a marauder that uses an arquebus as her main weapon (scream to make bullet hit harder), on turn-based mode. Going into frenzy has some obvious perks, and I'm hoping it's not a pain to make a sneaky barbarian. Thanks in advance for any answers I get! Link to comment Share on other sites More sharing options...
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