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Sadly, there is no easy way to import obj files.

 

You have to make an asset file with the obj in unity. Then you have to export a dump from the mesh file with uabe and then import it into the actual asset file, you wish to edit.

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By "deleted" do you mean it won't show up in the game or in the asset files?

 

If you mean it is not visible in the game you have to consider, that there are also material files, textures, skeleton meshes etc. connected to a mesh. All of them are referenced by their SInt64 m_PathID and some by the registry file at SInt64 m_PathID =1 position.

 

If you change the mesh to much those files won't fit anymore and then can't be displayed in game.

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