ysabeau 0 Posted March 25, 2019 Share Posted March 25, 2019 I see uabe can export .obj files and I did some modifications in blender, but I'm not sure what the next steps are to get the modified mesh back into the game? can anyone help or have ideas? Thank you! Quote Link to post Share on other sites
Fhav6X 76 Posted March 25, 2019 Share Posted March 25, 2019 Sadly, there is no easy way to import obj files. You have to make an asset file with the obj in unity. Then you have to export a dump from the mesh file with uabe and then import it into the actual asset file, you wish to edit. Quote Link to post Share on other sites
ysabeau 0 Posted March 26, 2019 Author Share Posted March 26, 2019 Ok thank you! Is there a good tutorial on how to do that somewhere that you would recommend? Quote Link to post Share on other sites
Fhav6X 76 Posted March 26, 2019 Share Posted March 26, 2019 (edited) For the unity engine it would be the manual . Edited March 26, 2019 by Fhav6X Quote Link to post Share on other sites
ysabeau 0 Posted March 26, 2019 Author Share Posted March 26, 2019 Okay I'm kind of a total noob apparently because I just can't get it to work for some reason. I'm trying to change a head mesh but everytime I import dump from my created file it's like the whole head gets deleted? Quote Link to post Share on other sites
Fhav6X 76 Posted March 26, 2019 Share Posted March 26, 2019 By "deleted" do you mean it won't show up in the game or in the asset files? If you mean it is not visible in the game you have to consider, that there are also material files, textures, skeleton meshes etc. connected to a mesh. All of them are referenced by their SInt64 m_PathID and some by the registry file at SInt64 m_PathID =1 position. If you change the mesh to much those files won't fit anymore and then can't be displayed in game. Quote Link to post Share on other sites
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