I see uabe can export .obj files and I did some modifications in blender, but I'm not sure what the next steps are to get the modified mesh back into the game? can anyone help or have ideas? Thank you!
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Import modified mesh?modding
Posted 25 March 2019 - 12:16 PM
Posted 25 March 2019 - 01:53 PM
Sadly, there is no easy way to import obj files.
You have to make an asset file with the obj in unity. Then you have to export a dump from the mesh file with uabe and then import it into the actual asset file, you wish to edit.
Posted 26 March 2019 - 12:56 AM
Ok thank you! Is there a good tutorial on how to do that somewhere that you would recommend?
Posted 26 March 2019 - 07:56 AM
For the unity engine it would be the manual .
Edited by Fhav6X, 26 March 2019 - 07:57 AM.
Posted 26 March 2019 - 12:55 PM
Okay I'm kind of a total noob apparently because I just can't get it to work for some reason. I'm trying to change a head mesh but everytime I import dump from my created file it's like the whole head gets deleted?
Posted 26 March 2019 - 02:23 PM
By "deleted" do you mean it won't show up in the game or in the asset files?
If you mean it is not visible in the game you have to consider, that there are also material files, textures, skeleton meshes etc. connected to a mesh. All of them are referenced by their SInt64 m_PathID and some by the registry file at SInt64 m_PathID =1 position.
If you change the mesh to much those files won't fit anymore and then can't be displayed in game.
Also tagged with one or more of these keywords: modding
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