Started my second playthrough of Deadfire recently now that all of the expansions are out. Playing on POTD, balance has been great - the game really takes everything the original did and makes it 100% better.
After beating Belranga after a good amount of trial and error, I've run up against a complete brick wall against Dorudugan.
My party composition is as follows:
- PC (Troubadour/Shieldbearer)
- Pallegina (Fighter/Paladin)
- Eder (Fighter/Rogue)
- Aloth (Pure Wizard)
- Ydwin (Cipher/Rogue)
Up until he hits half health, the strategy of plinking away with ranged weapons while the skeletons from the skeleton chant take the heat seems to work really well. I keep resources refreshed with ancestor's memory and all is good.
However, once he starts using magnetic overdrive things start to completely fall apart and I'm struggling to see a way I can do this with my current party composition. I'm using Essence Interrupter, the raw damage pistol, blunt ranged weapons, the helmet and belt that make you immune to push and pull and various other bits of good gear. Once he starts using magnetic overdrive I get into a downward spiral - the most I've got him to is about 35%/40% health - and getting him from 50% to 35% takes me about as long as it did to take him from 100% to 50%.
I've tried to avoid magnetic overdrive by using the two push/pull immune items on PC/Pallegina, Smoke Veil on Eder/Ydwin and Arkemyr's Brilliant Departure with Aloth but it's very unreliable. Once a character gets sucked in there's a chance they'll get bodyblocked by skeletons but if they get engaged a lot of the time it means curtains for them.
I really don't want to have to start using different NPCs - I'd like to use the characters I've used the whole game to take him down.
Any thoughts you guys have would be welcome.
Something I haven't tried is using the Cipher's AoE spell that gives concentration to maybe avoid the Prone on getting sucked in? I noticed that Concelhaut's crushing doom didn't work on Belranga when she had concentration up. If I got enough burn AR on the three characters that didn't have push/pull immune, and they didn't get knocked down, maybe I could suck up the disengagement attack?
Edited by Livegood118, 23 March 2019 - 04:56 AM.