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Fyonlegc Beams Do Not Work

Turn-based forgotten sactum

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#1
akaillogical

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I have reached Fyonlegc and have engaged in the fight on PoTD in the new turn-based combat mode. The security beams do not match the visuals on stream.  The security beams seem to trigger where they previously where shown, and are inconsistent where the graphic was displayed as character quite far from the security beam, or at least where I think the security beam, is going to hit, actually hits.  Many turns also provide no chance to react to the security beams.

 

I think this fight requires some balancing and changes for turn-based combat.

 

For Reference: https://www.twitch.t...892?t=01h30m07s


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#2
Wormerine

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Iwatcheda bit of a stream you attatched and I can't even see the next attack indication. In real time every attack was clearly telegraphed. What would make sense the most is: first thing each round: the weapon telegraphs were it will shoot; at the end of the round: the attack happens. 


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#3
akaillogical

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Thank you for taking the time to look at this issue. Hope it gets fixed. Have a save right before this boss in hopes to come back and finish it at a later date.



#4
Wormerine

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Thank you for taking the time to look at this issue. Hope it gets fixed. Have a save right before this boss in hopes to come back and finish it at a later date.

XD I am not from Obsidian support. Just another user. But don't worry, someone will see your post if they haven't already.



#5
SChin

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Hey everyone!

 

Thank you for reporting this akaillogical!  Would you be able to send a copy of that save file so we can check it out in-house as well?  If you could send it to me at support@obsidian.net along with a link to this thread to be used as a reference I would be super appreciative.

 

Thanks for the help, both of you :)



#6
akaillogical

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Sorry for the delayed response, didn't have notifications turned on for replies.  I will dig up a save right before the room and send it over today. Thanks for looking at this.


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