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Posted

1) Can mods be applied to current playthroughs or must fresh ones be started?

 

2) How easy or hard would a mod be to remove store owners at night?

 

I notice some like the jeweler in Serpent's Crown disappear at night, however must stay there.

Posted

There is some structural information about NPC schedules in ScheduleGameData objects, but unfortunately the details of what a particular NPC does during each time slice are defined on the Unity data for that character and are hard to modify.

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