Verde Posted February 13, 2019 Posted February 13, 2019 1) Can mods be applied to current playthroughs or must fresh ones be started? 2) How easy or hard would a mod be to remove store owners at night? I notice some like the jeweler in Serpent's Crown disappear at night, however must stay there.
house2fly Posted February 13, 2019 Posted February 13, 2019 To the first question, it depends on the mod but generally speaking you can add a mod to a game in progress with no problems. To the second question... hmm no idea
BMac Posted February 19, 2019 Posted February 19, 2019 There is some structural information about NPC schedules in ScheduleGameData objects, but unfortunately the details of what a particular NPC does during each time slice are defined on the Unity data for that character and are hard to modify.
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