Wormerine Posted January 29, 2019 Share Posted January 29, 2019 On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn.expected behaviour: Everyone gets to act from turn 1. Link to comment Share on other sites More sharing options...
EndSignal Posted January 30, 2019 Share Posted January 30, 2019 On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn. expected behaviour: Everyone gets to act from turn 1. I think this is what is exactly happening; the monster that "spots" you gets a turn, your team gets a turn, and then everyone else as usual. I was wondering why the battles in PotD seemed so much easier than the regular game mode. Link to comment Share on other sites More sharing options...
Wormerine Posted January 30, 2019 Author Share Posted January 30, 2019 On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn. expected behaviour: Everyone gets to act from turn 1. I think this is what is exactly happening; the monster that "spots" you gets a turn, your team gets a turn, and then everyone else as usual. I was wondering why the battles in PotD seemed so much easier than the regular game mode. Yeah, at this rate I am being able to kill spellcasters before the combat proper really begins. Link to comment Share on other sites More sharing options...
NCarver Posted January 30, 2019 Share Posted January 30, 2019 This is a known bug and should be fixed in our next patch. Thanks! 5 Link to comment Share on other sites More sharing options...
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