January 27, 20197 yr The math for converting things from realtime to turn-based... hasn't been kind. They seem to count durations in 5 second increments but the per tick change in damage/healing is still per 3 seconds, so not only are breakpoints more awkward and difficult to achieve for maximizing benefit, you're getting only 60% of the expected value out of them. Edited January 27, 20197 yr by mishona
January 31, 20197 yr Hey everyone, Thanks for the feedback about duration on abilities! If you have any other opinions or feedback about this, please continue to post about it so the devs can get as much feedback as possible. Thanks again!