January 25, 20197 yr As topic states. While we can see numerical movement range of enemies while they take their turns, I think that a circular, estimated movement range (in straight line ignoring obstacles - or not! if you feel fancy) when hovering over enemies would be a useful information to have when making decisions about positioning.
January 25, 20197 yr ye this kinda thing has been a feature in srpgs for as long as i can remember. good catch. +1 to implementing this if its at all possible. I AM A RENISANCE MAN
January 31, 20197 yr Hey everyone! Thank you for the suggestion! I put it into the system for the team to consider before releasing the final version of Turn-Based Mode. If you think of anything else, please let us know! Thanks again!