One of the great joys of my second playthrough has been hunting down slaver ships for loot, but once Clearing Out Crookspur is completed they of course all disappear from the map, which has been the behavior since 1.0. It's great that the game now populates with expert/master level faction ships as bounties are defeated, but there isn't much incentive to engage with any of them unless I'm running a particularly faction-devoted/faction-antagonistic Watcher.
The quest resolution for Clearing Out Crookspur/Fruitful Alliance says that you've dealt a blow to slavery in the Deadfire, not eradicated it. What's the harm in tossing in a few rare master slaver ships for us to hunt once in a while? As it stands, the highest level slaver ship is level 10 and it would be really satisfying to go after some more challenging fare without having to deal with the RP/immersion repercussions of attacking core faction ships without consequence.
Whaddaya say? If not, would this be easy enough to mod?