I was rather curious about how the Heavy Mobility Enchantment on Contender's Armor and the Armored Grace passive from Fighter sorted out. Turns out, with both and 28 Athletics, I recover from attacks FASTER with my armor ON rather than off, it actually ends up a net GAIN if you start pushing it far enough. And that 28 Athletics? I could push it even further. The character's only L19, so there's another 1 Athletics there. 2 more could be gained from the Burglar's Gloves that I'm not wearing as well. Right now, I'm using this on a 2Her build, but I can only imagine it'd be even better with a dual wield build, or perhaps a firearm character.
Anyways, just hadn't seen this noted anywhere and I think it's a particularly interesting interaction. Not bugged, almost certainly not OP, but definitely cool and useful. I'm using it on a Fighter/Monk with the Sanguine Great Sword right now. I might end up using a similar combination for a firearm build simply to see how hard I can push it. Helm of the Falcon is currently improving my recovery time even further, so I expect I'd run with Acina's Tricorn for the firearm variant, and presumably go Fighter/Ranger, costing myself a base Athletics but gaining the Gunner passive. If anybody has any cool ideas for more ways to abuse negative recovery time with this combination, I'd love to hear them... And throw them on my always-growing list of characters to make.