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I was just messing around....trying out a Devoted/Bloodmage Battlemage as a Mountain Dwarf...with high Intellect, high Might, Constitution and Intellect you can reuse spells fairly frequently and with Fleet Feet you can compensate for the average Dexterity. I admit I have not done much beyond the first island but it does seem promising; High Intellect+Infuse With Vital Essence+High Might, Highish Constitution+Constant Recovery allows you to use Blood Sacrifice fairly often and regain spells quickly. Any thoughts on this combo?

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Concelhaut spells (and unique grimoire) are your friends. Anything that restore health (corrosive siphon & draining magic missile).

 

Blood sacrifice have a random element. The level of spell restored depend of the dmg. You're sure to restore a low level spell (1-3 I think, not sure about the numbers) but it's more hazardous for late spells. Need more testing, but you should be able to use more low level spells, have a wider range of low level spells to use.

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Depends on what you're looking to optimize.  If you want to create a self sufficient perpetual spell casting machine I think that Arcane Knight (Paladin/Wizard) is a better option for the following reasons:

  • Constant Recovery is 1/encounter with a set duration.  Exalted Endurance lasts as long as the aura is active.
  • LoH is a 1 Zeal heal and you're already maxing Int.
  • Woedican Paladin can heal off of inflicted targets.  Wizard can set those up easily.
  • Goldpact gives more armor if you want something more frontline.

But again, it depends on what you want to optimize and what kind of RP feel you want (if any).

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Depends on what you're looking to optimize.  If you want to create a self sufficient perpetual spell casting machine I think that Arcane Knight (Paladin/Wizard) is a better option for the following reasons:

  • Constant Recovery is 1/encounter with a set duration.  Exalted Endurance lasts as long as the aura is active.
  • LoH is a 1 Zeal heal and you're already maxing Int.
  • Woedican Paladin can heal off of inflicted targets.  Wizard can set those up easily.
  • Goldpact gives more armor if you want something more frontline.
But again, it depends on what you want to optimize and what kind of RP feel you want (if any).

 

I totally forgot about that. Duh. Thanks!

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Depends on what you're looking to optimize.  If you want to create a self sufficient perpetual spell casting machine I think that Arcane Knight (Paladin/Wizard) is a better option for the following reasons:

  • Constant Recovery is 1/encounter with a set duration.  Exalted Endurance lasts as long as the aura is active.
  • LoH is a 1 Zeal heal and you're already maxing Int.
  • Woedican Paladin can heal off of inflicted targets.  Wizard can set those up easily.
  • Goldpact gives more armor if you want something more frontline.

But again, it depends on what you want to optimize and what kind of RP feel you want (if any).

 

I was underwhelmed by the heals coming off Steel Garrote Paladin ability on PoTD once I got outside Port Maje ... running around at level 20 smacking things, I was getting very low heals from afflicted targets.  My might was only around 10-12 I think, which maybe is affecting it, but it was majorly underwhelming on PoTD on an Arcane Knight with spirit lance.  Made me think Steel Garrote wasn't worth it.  A Fighter with Refreshing Defense and Unbending (and Constant Recovery) might be better?

Edited by brasilgringo

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Depends on what you're looking to optimize.  If you want to create a self sufficient perpetual spell casting machine I think that Arcane Knight (Paladin/Wizard) is a better option for the following reasons:

  • Constant Recovery is 1/encounter with a set duration.  Exalted Endurance lasts as long as the aura is active.
  • LoH is a 1 Zeal heal and you're already maxing Int.
  • Woedican Paladin can heal off of inflicted targets.  Wizard can set those up easily.
  • Goldpact gives more armor if you want something more frontline.
But again, it depends on what you want to optimize and what kind of RP feel you want (if any).

 

 

I was underwhelmed by the heals coming off Steel Garrote Paladin ability on PoTD once I got outside Port Maje ... running around at level 20 smacking things, I was getting very low heals from afflicted targets.  My might was only around 10-12 I think, which maybe is affecting it, but it was majorly underwhelming on PoTD on an Arcane Knight with spirit lance.  Made me think Steel Garrote wasn't worth it.  A Fighter with Refreshing Defense and Unbending (and Constant Recovery) might be better?

 

Lay on Hands seems a much better way of keep HP up with the Blood Mage tbqh but I too lean heavily towards a beefy Devoted/Bloodmage to help deal with some of the issues.

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LoH is one of the most efficient heals in the game.  Unbending and Constant Recovery don't even come close.  Also remember Paladin has a 3 per 3 second heal aura which costs zero resources.  On top the the fact that Deep Faith also requires zero resources.  

 

I think Fighter is a solid class, but it's hard to beat Paladin if you just want to optimize your casts.

Edited by guildwriter

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But if you're not playing solo, you can get paladin LoH and heal aura from a companion/mercenary. And a wizard have access to healing spells... that a blood mage can spam with blood sacrifice (they should give you more health you loose).

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From what testing I've done on them, Concelhaut's spells generally have pretty bad efficiency on heal rate.  Unsure on draining missiles and if they're a 1:1 or if like draining touch it's a percentage (20% of damage).  If the latter I would hardly call that a reliable source that would replenish more than you potentially end up losing.

 

If you can rely on a secondary source of healing and want to stay caster focused, Helwalker is the superior option.  

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