Some questions/comments that I feel it would be good to get some player and also developer input on :
1) Is it intended that Woedicans have no PL8 'Symbol of Woedica' spell and no PL9 'Incarnate' spell. If yes, is there a lore reason as to why? (I assume not given that we know that the Strangler is a thing). If no, I feel it would be good to correct these omissions and inconsistencies before the patch goes live next week. My assumption is that the Woedica tree was added to the game 'as-is' (without there being time to check for consistency with the other priest skill trees). Even Gaun gets a symbol spell (Eothas) and presumably the lashing vine is meant to serve as their version of the incarnate.
2) On the topic of the PL9 'Incarnate' spell, could this spell please get a balancing pass. Of course there are many abilities that one could wish to balance in a game of this complexity, but its disappointing that single class priests have such a rough time at PL9. Fixing this single spell would help a lot. At present, the incarnate summons are generally weak (particularly Wael's - a shame given that many might start a Wael play-through for Forgotten Sanctum). It would be good to remove the -5PL malus from the spell and balance the summons' damage and penetration to be consistent with other PL9 summons (cf the chanter's dragon and animated weapon summons). As an aside, the same remains true for the PL9 druid spell 'Aspect of Galawain' which remains heavily under-powered and is particularly relevant given the summoning focus of the Ancient subclass in patch 4.0.
3) Is it intended that priests of any deity can cast PL9 spells corresponding to other deities. It seems very odd for e.g. Eothasians to have access to 'Revenge of Skaen'. It would be interesting to hear from the team whether this was intended and again if there is a lore reason as to why.