I'm playing the Obsidian Edition of the game which I've got from GOG.
After the introduction, I'm at Valerio's Rest and can do everything there to gather my team at the fire. As soon as I'm trying to leave the place over the bridge, the game crashes while loadinng.
Error log:
Unity Player [version: Unity 5.6.3p3_88d4ddf6344a]
atidxx64.dll caused an Access Violation (0xc0000005)
in module atidxx64.dll at 0033:f8145a0f.
Error occurred at 2018-10-23_114942.
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII.exe, run by Toni.
75% memory in use.
6139 MB physical memory [1491 MB free].
12576 MB paging file [6797 MB free].
8388608 MB user address space [8386274 MB free].
Read from location 00000008 caused an access violation.
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/HUDRoot/HUD/QuestNotification/ParchmentTweenGroup/ParchmentPanel/Background"
SymInit: Symbol-SearchPath: '.;G:\Pillars of Eternity II Deadfire;G:\Pillars of Eternity II Deadfire;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;',symOptions: 530, UserName: 'Toni'
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII.exe:PillarsOfEternityII.exe (000000013F970000), size: 23801856 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII.exe', fileVersion: 5.6.3.54493
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Mono\mono.dll:mono.dll (000007FEEC300000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Mono\mono.dll', fileVersion: 1.0.0.1
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (000007FEEC0F0000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkSoundEngine.dll'
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\McDSP.dll:McDSP.dll (000007FEEBFE0000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\McDSP.dll'
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkFlanger.dll:AkFlanger.dll (000007FEEBF90000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkFlanger.dll'
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkTremolo.dll:AkTremolo.dll (000007FEEBF40000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkTremolo.dll'
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkStereoDelay.dll:AkStereoDelay.dll (000007FEEBEF0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkStereoDelay.dll'
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkPitchShifter.dll:AkPitchShifter.dll (000007FEEBEB0000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkPitchShifter.dll'
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkHarmonizer.dll:AkHarmonizer.dll (000007FEEBE60000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\AkHarmonizer.dll'
G:\Pillars of Eternity II Deadfire\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (000007FEEBDD0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\GalaxyCSharpGlue.dll', fileVersion: 1.104.2.0
G:\Pillars of Eternity II Deadfire\Galaxy64.dll:Galaxy64.dll (000007FEEB850000), size: 5730304 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\Galaxy64.dll', fileVersion: 1.104.2.0
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\GalaxyCSharpGlue.dll:GalaxyCSharpGlue.dll (000007FEEB490000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\GalaxyCSharpGlue.dll', fileVersion: 1.104.2.0
G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\discord-rpc.dll:discord-rpc.dll (000007FEEB3F0000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'G:\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\Plugins\discord-rpc.dll'
Question
Inter
I'm playing the Obsidian Edition of the game which I've got from GOG.
After the introduction, I'm at Valerio's Rest and can do everything there to gather my team at the fire. As soon as I'm trying to leave the place over the bridge, the game crashes while loadinng.
Error log:
I'm using an Acer 7736G
Inter Core 2 Duo T6600
ATI Mobility Radeon HD 4650
6GB Ram
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