Fhav6X Posted October 19, 2018 Share Posted October 19, 2018 I'm trying to figure out how the relationship between companions is set during conversations. The conversationbundle and stringtable files offer condition checks for the relationship parameters, but nothing that sets them or the reaction strength. Where can I find those? Link to comment Share on other sites More sharing options...
Fhav6X Posted October 19, 2018 Author Share Posted October 19, 2018 (edited) Never mind. I figured it out. Its the Void TriggerTopic script. It works like this... [ScriptParam0("Speaker", "The character object speaking.", "b1a8e901-0000-0000-0000-000000000000", Scripts.BrowserType.ObjectGuid)] [ScriptParam1("Topic", "The topic to trigger.", "", "56878498-81a5-4140-86b6-01cfd09041f1", Scripts.BrowserType.GameData)] [ScriptParam2("Strength", "Strength of the change.", "71c858fe-7c4b-432a-a105-c518319eaed7", "32e5c672-85db-423f-b363-71c8a08674fc", Scripts.BrowserType.GameData)] [ScriptParam3("Include Reaction Text", "If set, a reaction from the companion will automatically be included in the node text.", true)] public static void TriggerTopic(Guid speakerGuid, Guid topicGuid, Guid strengthGuid, bool includeReactionText) Edited October 19, 2018 by Fhav6X Link to comment Share on other sites More sharing options...
Fhav6X Posted October 19, 2018 Author Share Posted October 19, 2018 I have a new problem. I wanted to change the reaction strength for Pallegina on some conversations with Xoti. To my surprise I found the reaction strength to be preset for each reaction. Pallegina only have this reaction strength for piety {"$type":"Game.GameData.TopicGameData, Assembly-CSharp","DebugName":"Pro-Gods","ID":"94f2f608-a765-4e55-be0a-c3dddaa54d47","Components":[{"$type":"Game.GameData.TopicComponent, Assembly-CSharp","Value":3,"DisplayName":11,"Icon":"gui/icons/gamesystems/pro_gods.png","CircularIcon":"gui/icons/gamesystems/rep_pro_gods.png","NegativeDescription":20,"PositiveDescription":21}]}, I tried to create new reactions with different values, but my self made guid ids aren't recognized by the game. Is it possible to create new entries? Link to comment Share on other sites More sharing options...
BMac Posted October 20, 2018 Share Posted October 20, 2018 The reputation change applied by any call to TriggerTopic is the product of three value: The strength parameter to TriggerTopic The inherent Value on the TopicGameData passed to TriggerTopic The Weight assigned to the companion for that topic in CompanjonGameData.Topics. If you wanted to change the reaction strength for a particular line, you'd want to change the ChangeStrengthGameData passed to TriggerTopic. If you wanted to change the reaction strength of a companion to all occurrences of a particular topic, you want to change the Weight for that topic in their CompanionGameData. And if you wanted to change the reaction strength globally for all companions to a particular topic, you could change the Value on the TopicGameData itself. Creating new TopicGameData objects with different Values will actually create entirely new topics. This is possible and should work, but the new object is an entirely separate topic from the one you based it on, and their values won't combine. 2 Link to comment Share on other sites More sharing options...
Fhav6X Posted October 20, 2018 Author Share Posted October 20, 2018 Many thanks Link to comment Share on other sites More sharing options...
Svartypops Posted June 20, 2021 Share Posted June 20, 2021 (edited) Sorry for necro. I'm going to bump this because it's got relevant info and I wanted to put this with it: Topics and ID guids - Animal Cruelty - 2a640694-a441-456c-94f6-043d101e35da - Anti-Eothas - 6eb833fc-5384-4081-a4b4-4dd14b583f3c - Anti-Eothasians - 2f84723b-2330-4248-a199-cde68fe4a005 - Anti-Gods - 51f0db73-b83e-4906-a47d-b5fb2f25f27d - Anti-Huana - 17d45c71-050f-463c-8719-2b0521e3cf66 - Anti-Leaden Key - 54839ad8-07dd-454a-9627-69e663201577 - Anti-Principi - 4fdfbc01-836a-44bd-83fe-23e1ea1e61ab - Anti-Tradition - da1ce81d-84f9-4c42-aa2e-e3879931a701 - Irresponsibility - 01eb0042-4ad6-44eb-9e0b-bcb5ac91aefe - Kind to Animals - 60a2b7d7-e104-4f5a-aa7a-8d373451a528 - Pro-Animancy - f58540b7-693b-4207-b485-45319cbf53f7 - Pro-Autonomy - 3d28fa9d-5127-4b6a-af14-9c4769f17720 - Pro-Deceit - c1ba1910-2eb9-447c-924d-2875f1ecf213 - Pro-Duty - cffd489b-6876-4b90-9aa1-6f5e11c532fd - Pro-Eothas - 71a22893-ede8-4b96-a666-a2450c767972 - Pro-Eothasians - 9ef259f0-29c7-4862-a5ff-e148188e3f48 - Pro-Godlike - b8cf62cc-7d93-48c2-b037-c7dcb54c80aa - Pro-Gods - 94f2f608-a765-4e55-be0a-c3dddaa54d47 - Pro-Huana - b8268766-97d8-43ee-ad57-d4a9d360d0b0 - Pro-Humor - f03d4876-6981-4b74-bf24-1041a5f3a101 - Pro-Immodesty - f4414487-469a-4897-81b8-fc4adf14601d - Pro-Leaden Key - 841c7801-3f8a-4190-ba5d-abc5375f415e - Pro-Passion - 7f7df525-10a2-444f-a953-13d441552865 - Pro-Provincial - 890fe263-b36c-471d-8db4-8916a4589caa - Pro-Rauatai - bfef19bb-244b-4af0-be4a-90ac83d7e314 - Pro-Resourcefulness - ef160fcc-3201-41ce-add0-408772b5ccd9 - Pro-Stewardship - 62b80708-269f-4bc6-a737-5f328db35370 - Pro-Tradition - e79eabe7-8d68-4cf4-9a07-3e84b154d6ec - Pro-Vailian_Republics - 9d899ba7-69dc-4a2f-b811-4a1268269888 - Pro-Worldly - 9603686d-ed03-4ddf-8ceb-c4850bed75ac - Racism - e11564db-42ba-44ba-a0db-535d7daf1790 Weight of Opinion Weak = c131acce-6af4-4d78-b0e2-48b26e6631b1 = 1 changeStrength Strong = d8cd9f8e-5be6-4036-a8cb-48afbd7edc54 = 2 changeStrength Reading the Wiki, it seems that topics are given a "Value" in their TopicGameData type. This is likely a bodge used to balance the occurances of conversations about each topic. relationship change = (changeStrength * topicValue) * weight So I suppose it's possible to make someone have NO opinion change on a particular topic by making a new weight with zero points in it and assigning that to the response instead of the default one. How would you deal with this in terms of ChangeStrengthID? I don't know how those work. I know they are (random?) text strings - strong pos/weak pos/strong neg/weak neg. How companions react:Aloth e79eabe7-8d68-4cf4-9a07-3e84b154d6ec = Pro-Tradition Negative Strong 01eb0042-4ad6-44eb-9e0b-bcb5ac91aefe = Irresponsibility Negative Strong f4414487-469a-4897-81b8-fc4adf14601d = Pro-Immodesty Negative Weak cffd489b-6876-4b90-9aa1-6f5e11c532fd = Pro-Duty Positive Strong & others depending on PoE mentality 3d28fa9d-5127-4b6a-af14-9c4769f17720 = Pro-Autonomy Positive Weak 62b80708-269f-4bc6-a737-5f328db35370 = Pro-Stewardship Positive Weak Eder 2a640694-a441-456c-94f6-043d101e35da = Animal Cruelty Negative Strong 2f84723b-2330-4248-a199-cde68fe4a005 = Anti-Eothasians Negative Strong 60a2b7d7-e104-4f5a-aa7a-8d373451a528 = Kind to Animals Positive Weak 9ef259f0-29c7-4862-a5ff-e148188e3f48 = Pro-Eothasians Positive Strong e79eabe7-8d68-4cf4-9a07-3e84b154d6ec = Pro-Tradition Positive Weak 841c7801-3f8a-4190-ba5d-abc5375f415e = Pro-Leaden Key Negative Strong 54839ad8-07dd-454a-9627-69e663201577 = Anti-Leaden Key Positive Strong f03d4876-6981-4b74-bf24-1041a5f3a101 = Pro-Humor Positive Weak Pallegina 9d899ba7-69dc-4a2f-b811-4a1268269888 = Pro-Vailian_Republics Positive Strong 51f0db73-b83e-4906-a47d-b5fb2f25f27d = Anti-Gods Positive Strong 94f2f608-a765-4e55-be0a-c3dddaa54d47 = Pro-Gods Negative Strong f58540b7-693b-4207-b485-45319cbf53f7 = Pro-Animancy Positive Weak e11564db-42ba-44ba-a0db-535d7daf1790 = Racism Negative Weak cffd489b-6876-4b90-9aa1-6f5e11c532fd = Pro-Duty Positive Weak b8cf62cc-7d93-48c2-b037-c7dcb54c80aa = Pro-Godlike Negative Strong Xoti c1ba1910-2eb9-447c-924d-2875f1ecf213 = Pro-Deceit Negative Weak 51f0db73-b83e-4906-a47d-b5fb2f25f27d = Anti-Gods Negative Strong f03d4876-6981-4b74-bf24-1041a5f3a101 = Pro-Humor Positive Weak 7f7df525-10a2-444f-a953-13d441552865 = Pro-Passion Positive Strong 9603686d-ed03-4ddf-8ceb-c4850bed75ac = Pro-Worldly Positive Weak 9ef259f0-29c7-4862-a5ff-e148188e3f48 = Pro-Eothasians Positive Strong 01eb0042-4ad6-44eb-9e0b-bcb5ac91aefe = Irresponsibility Negative Weak Tekehu b8268766-97d8-43ee-ad57-d4a9d360d0b0 = Pro-Huana Positive Strong da1ce81d-84f9-4c42-aa2e-e3879931a701 = Anti-Tradition Positive Strong 94f2f608-a765-4e55-be0a-c3dddaa54d47 = Pro-Gods Positive Weak f4414487-469a-4897-81b8-fc4adf14601d = Pro-Immodesty Positive Strong 17d45c71-050f-463c-8719-2b0521e3cf66 = Anti-Huana Negative Strong f03d4876-6981-4b74-bf24-1041a5f3a101 = Pro-Humor Positive Weak bfef19bb-244b-4af0-be4a-90ac83d7e314 = Pro-Rautai Negative Weak b8cf62cc-7d93-48c2-b037-c7dcb54c80aa = Pro-Godlike Positive Strong Maia ef160fcc-3201-41ce-add0-408772b5ccd9 = Pro-Resourcefulness Positive Strong bfef19bb-244b-4af0-be4a-90ac83d7e314 = Pro-Rautai Positive Strong b8268766-97d8-43ee-ad57-d4a9d360d0b0 = Pro-Huana Negative Weak cffd489b-6876-4b90-9aa1-6f5e11c532fd = Pro-Duty Positive Weak 890fe263-b36c-471d-8db4-8916a4589caa = Pro-Provincial Positive Weak f03d4876-6981-4b74-bf24-1041a5f3a101 = Pro-Humor Positive Weak 2a640694-a441-456c-94f6-043d101e35da = Animal Cruelty Negative Weak Serafen 4fdfbc01-836a-44bd-83fe-23e1ea1e61ab = Anti-Principi Negative Strong f03d4876-6981-4b74-bf24-1041a5f3a101 = Pro-Humor Positive Strong c1ba1910-2eb9-447c-924d-2875f1ecf213 = Pro-Deceit Positive Strong e11564db-42ba-44ba-a0db-535d7daf1790 = Racism Negative Strong 7f7df525-10a2-444f-a953-13d441552865 = Pro-Passion Positive Weak 9603686d-ed03-4ddf-8ceb-c4850bed75ac = Pro-Worldly Positive Weak (I know Josh said he hated topics and would rather bin the entire system, but I think topics as a system is sound, but it seems that the particular topics themselves got warped over time into a real mess. How else can you explain "Pro-Immodesty" as a topic - it just doesn't seem to be the first topic to spring to mind!) You can give even (for example) sourpuss Pallegina an appreciation of joviality: and... whatever Worldly is: Edited June 21, 2021 by Svartypops 2 Link to comment Share on other sites More sharing options...
Testlum Posted August 19, 2021 Share Posted August 19, 2021 (edited) About the above post - I'm editing some tags that seemed out of place and I came across the UUID: e19a6f92-2165-4e34-be10-c65e8de970eb for strength, which wasn't included in your list. For reference, I found during the final Courier's Calling reference with Maia for Tekehu's reaction. He ended up with 3 negative pips on his relationship to Maia. PS. Xoti is anti-Deceit, not pro-Deceit. Edited August 19, 2021 by Testlum Link to comment Share on other sites More sharing options...
Svartypops Posted August 19, 2021 Share Posted August 19, 2021 6 hours ago, Testlum said: About the above post - I'm editing some tags that seemed out of place and I came across the UUID: e19a6f92-2165-4e34-be10-c65e8de970eb for strength, which wasn't included in your list. For reference, I found during the final Courier's Calling reference with Maia for Tekehu's reaction. He ended up with 3 negative pips on his relationship to Maia. PS. Xoti is anti-Deceit, not pro-Deceit. ChangeStrength is this part of the above post, sorry it's not so obvious: Quote Reading the Wiki, it seems that topics are given a "Value" in their TopicGameData type. This is likely a bodge used to balance the occurances of conversations about each topic. Xoti is Pro-Deceit with a Negative value on it. It's weird - but that's how you do a negative reaction to something. Being Pro-Deceit negative means she reacts negatively when someone says something deceitful. If she was anti-deceit she would approve when someone said something anti-deceit - like "I don't think we should lie" or whatever. Link to comment Share on other sites More sharing options...
Testlum Posted August 20, 2021 Share Posted August 20, 2021 (edited) Oh that makes sense, thanks for clarifying - I didn't consider that there would be different tags for approving of anti-Deceit vs. disapproving of Deceit. Incidentally, I find it odd that Maia approves of pro-Provincial views, given her character I'd say she's the complete opposite. Edited August 20, 2021 by Testlum Link to comment Share on other sites More sharing options...
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