0 bigbazoopa Posted October 5, 2018 Posted October 5, 2018 Is this the correct forum for posting bugs?
0 Gnome3 Posted October 6, 2018 Posted October 6, 2018 Hi, i have the same? bug.After i pick a faction and finish the Quest "The Coming Storm", i can sail to Ukaizo but on the City Map of Ukaizo i cant click anything.So i cant continue.I can enter Ukaizo if i ignore the faction quests and just buy the ship upgrades and sail there.This is from my Logs, im pretty sure some startPoint for the Ukaizo CityMap isnt set correctly.Also there should be events before i reach Ukaizo i guess, they dont trigger as well.Also my companion (that leaves me a letter and tells me hes leaving me) has an location marker in the middle of the ocean.Mover missing game data: WorldMapNPC_Generic_Principi_06Mover missing game data: WorldMapNPC_Generic_Principi_04Mover missing game data: WorldMapNPC_Generic_Principi_03Mover missing game data: WorldMapNPC_Generic_Principi_02Mover missing game data: WorldMapNPC_Generic_Principi_01Mover missing game data: WorldMapNPC_Generic_Principi_05NullReferenceException: Object reference not set to an instance of an object at Game.SoftSteering.ResetCooldownTimers () [0x00000] in <filename unknown>:0 at Game.Mover.OnyxDisable () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.OnDisable () [0x00000] in <filename unknown>:0UnityEngine.Behaviour:set_enabled(Boolean)Game.ResourceManager:OnBehaviorEnter(AIBehavior)Onyx.OnyxEvent`1:Trigger(AIBehavior)Onyx.AIBehavior:OnEnter()Onyx.AIBehaviorStack:TransitionToBehavior(AIBehavior, AIBehavior)Onyx.AIBehaviorStack:SetDefaultBehavior(AIBehavior)Game.AIController:InitDefaultBehavior()Game.AIController:OnyxEnable()Onyx.OnyxBehavior:OnEnable()UnityEngine.GameObject:SetActive(Boolean)Game.RootObjectContainer:ActivateRootObject()Game.LoadedScene:ActivateScene()Game.SceneLoadManager:ActivateScene(LoadedScene, LoadedScene)Game.<LoadAndSwitchToSceneWhenReadyRoutine>c__Iterator3:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)"IsStopped" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 873)ERROR: Map 'FreeWorldMap' does not have a Map Point on the City Map for 'North1'. Falling back on an arbitrary point for that map. ArgumentNullException: Argument cannot be null.Parameter name: from at Game.UI.UICityMapPathfindingManager.FindPath (ICityMapLocation from, Game.GameData.MapGameData toMap) [0x00000] in <filename unknown>:0 at Game.UI.UICityMapManager.set_PreviewDestination (Game.GameData.MapGameData value) [0x00000] in <filename unknown>:0 at Game.UI.UIWorldMapIcon.OnHover (Boolean state) [0x00000] in <filename unknown>:0UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)Game.UI.UIMultiSpriteImageButton:OnChildHover(GameObject, Boolean)UIEventListener:OnHover(Boolean)UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)UICamera:Notify(GameObject, String, Object)UICamera:Highlight(GameObject, Boolean)UICamera:ProcessMouse()UICamera:Update()Best Regards
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Hulk'O'Saurus
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