Cyrus_Blackfeather Posted September 28, 2018 Posted September 28, 2018 Hey guys! So, I tested my mod - it's supposed to spawn a new version of the DoC breastplate with different flavor text in Marihi's Metalworks if you had her spare Harmke. I tested it tonight (Used F11 to cheat myself into Marihi's right after the character creation on a fresh character who'd picked that PoE1 choice) and couldn't find it for sale, or in her chest. Can someone with a little more experience double check my work and make sure I did everything right? I know I /made/ the item, I can console it into the game, so I think it's something to do with the loot list. DoC Breastplate On Killing Harmke_V2.1.zip
house2fly Posted October 1, 2018 Posted October 1, 2018 (edited) Basically you didn't have anything attaching your lootlist to that store. Check the tutorial here for more info on how to add items to a store: https://forums.obsidian.net/topic/105275-tutorial-adding-items-to-a-store-v210/ I knocked up a quick script and it worked in my game- it checks that Marihi's Metalworks Store is in the scene, if it is then it adds your lootlist to the store. I also moved the "n_devil_quest_state" check from your lootlist to the scripthook; I couldn't figure out the right number for the quest state so I set it to 2 (devil spared harmke) but then below that put "Not": true instead of "Not": false and that seemed to do the trick. Anyway, I've attached the file, give it a shot! Edit: whoops, took a couple of tries to attach DoC Breastplate On Killing Harmke_V2.1.zip Edited October 1, 2018 by house2fly 1
Cyrus_Blackfeather Posted October 1, 2018 Author Posted October 1, 2018 Basically you didn't have anything attaching your lootlist to that store. Check the tutorial here for more info on how to add items to a store: https://forums.obsidian.net/topic/105275-tutorial-adding-items-to-a-store-v210/ I knocked up a quick script and it worked in my game- it checks that Marihi's Metalworks Store is in the scene, if it is then it adds your lootlist to the store. I also moved the "n_devil_quest_state" check from your lootlist to the scripthook; I couldn't figure out the right number for the quest state so I set it to 2 (devil spared harmke) but then below that put "Not": true instead of "Not": false and that seemed to do the trick. Anyway, I've attached the file, give it a shot! Edit: whoops, took a couple of tries to attach Nice, thank you! That actually makes it a lot easier than finding out the right quest state.
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