September 14, 20187 yr At first i thought that one would be easy using "LevelScaling":{"BaseLevel":1,"LevelIncrement":3,"MaxLevel":0,"ChangeFormAdjustment":1} in the Bear_Shifter_ability table. But it does not work. Maybe the Adjustment is wrong? Or the File? Thanks for your help! EDIT: "PowerLevelScaling":{"ScalingType":"Default","UsageAdjustment":1} is also not working Edited September 14, 20187 yr by Harpagornis PoE II: Druid Shifter: Evolution Mod
September 15, 20187 yr In the "Spiritshift_Bear_Shifter" ability you're looking for these parameters: "UsageType": "PerEncounter","UsageValue": 1, Edit, ahhh per level. I'll get back to you. Edited September 15, 20187 yr by Armakoir My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions
September 15, 20187 yr Author Yeah, i want to add one more usage every four or five levels... thats were things get tricky... still trying to find a way! :D PoE II: Druid Shifter: Evolution Mod
September 15, 20187 yr This is something should be set in the generic ability level scaling, but there isn't a field like "UsageAdjustment". I would request to add this field in the topic for the suggestions and wait for a response if is possible. Would be a huge addition for anyone, pretty useful I'd say. Anyway the workaround I should pick is to change the progression table and autogrant every 4/5 level the updated shapeshift form with the updated shapeshift ability driven by conditionals and prereq. It's time consuming, you should create 4/5 ability for each form and only change the per encounter count. Edited September 15, 20187 yr by mammasaura
September 15, 20187 yr Author I build a new Bear with unique ID in the PT for level 4 (also filling Remove and RequiresAbility). Then i created a Bear_Shifter_Ability file with 2 ability uses per encounter. When now starting the game the following happens: 1. The new Level-4-Bear is shown in level-up-screen 2. He gets a new icon in the Shapeshifting UI Problem is: The old bear icon is still there even though it now does nothing. I used VisibilityConditions (and others) to get rid of it but failed... Which tables have to be reworked to remove the old icon? PT? PT + Ability? Another one? Which PreRequisite should be used? Thanks for your help! Edited September 15, 20187 yr by Harpagornis PoE II: Druid Shifter: Evolution Mod
September 15, 20187 yr Author After hours of trying i finally found a solution: In the PT i used the following Conditionals for the Level 0 Bear: {"$type":"OEIFormats.FlowCharts.ConditionalCall, OEIFormats","Data":{"FullName":"Boolean IsLevel(Guid, Operator, Int32)","Parameters":["b1a8e901-0000-0000-0000-000000000000","GreaterThanOrEqualTo","4"],"Flags":"","UnrealCall":"","FunctionHash":1231916529,"ParameterHash":-121159574},"Not":true,"Operator":0},{"$type":"OEIFormats.FlowCharts.ConditionalCall, OEIFormats","Data":{"FullName":"Boolean ProgressionTableIsSubclass(Guid)","Parameters":["65eddbbd-8489-46ff-a2b7-56c954c61198"],"Flags":"","UnrealCall":"","FunctionHash":1231916529,"ParameterHash":-121159574},"Not":false,"Operator":0} Many more Forms to create!!! PoE II: Druid Shifter: Evolution Mod
September 15, 20187 yr The problem with this approach is that you have to split the shapeshifting done by any druid and by a shifter, they have different abilities for each creature, maybe, that's why you have double icons in the modal ui, you're removing the wrong ability (it's a guess). I should wait the response by BMac and then evaluate if it is worth to wait the implementation of that field or find another solution. Visibility in the preview level I think it's tricky because I remember that when I tried to autogrant abilities while hiding them in the preview ui, the autogrant didn't work, they have to be seen. Anyway if you want to force the visibility you can use the conditional alwaysTrue / alwaysFalse.
September 15, 20187 yr Maybe there's a better solution, autogrant at each x level a passive talent with an ability that has a status effect. The status effect has duration infinite and of type: SpellCastBonus. You need the id class, then set the value number for the bonus cast. In the field of "extra value" put the level number of the abilities you want to give the bonus. All the shapeshift abilities are level ability 0 so put 0 in extra value. This a better solution, if it works :D
September 15, 20187 yr Author Brilliant idea @mammasaura!!! I created all files needed and indeed the ability pops up in level screen: +1 for level 0 spells. Great! But then i looked at the spiritshift forms. Still at 1 usage. Looks like spiritshifting is not counted as a spell... Is there an AbilityBonus status effect? Lets see... PoE II: Druid Shifter: Evolution Mod
September 15, 20187 yr Oh yeah it's because the spiritshift abilities have the UsageType "PerEncounter" instead of "Spell". Try to change it to spell and see how works out of curiosity, but I wouldn't change it into spell because don't know how it behaves vs dispel or spells like that. Sadly I'm out of ideas, don't see any other status type can help the cause. Edited September 15, 20187 yr by mammasaura
September 15, 20187 yr Author Switching Spiritshifting to "Spells" breaks some scripts - not working. Looks like i will have to create lots of different bears, boars, cats, stags and wolfs. With other words: An unstoppable army! Edited September 15, 20187 yr by Harpagornis PoE II: Druid Shifter: Evolution Mod
September 15, 20187 yr Author When playing around with the BonusSpell entry something strange happened cause when i clicked on the ability button this showed up: "It will take a billion years to complete your journey from North Bay Wilderness." Creepy stuff - no? PoE II: Druid Shifter: Evolution Mod
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