September 14, 20187 yr Hey dear modders, I wonder if it is possible to change the animation of an ability? For example monk's Whisper of the Wind, Clarity of Agony? Thanks
September 14, 20187 yr That depends on what kind of change you want. I don't think you can create a new animation, but you can use another one that's already in the game. In the attack data you'll see an "attackvariation" ID, and you can swap those around. For example, I added a wizard spell to a crossbow in one mod, and I changed the attackvariation from the wizard spell casting animation to the crossbow firing animation. The full process for editing an existing ability animation would go something like this: Create a new .gamedatabundle file in your Override folder, call it anything you want, then paste this: { "GameDataObjects":[ X ] } In the game's "attacks" gamedatabundle find the ability with the animation you want to change, and copy the whole thing. Paste it in your .gamedatabundle where the X is above. Back in the attacks.gamedatabundle find the ability that matches how you want the animation to look, and copy the attackvariation ID. Paste that over the attackvariation ID in your .gamedatabundle. Load the game up and try using the ability. All being well it'll have the new animation.
September 14, 20187 yr Author That depends on what kind of change you want. I don't think you can create a new animation, but you can use another one that's already in the game. In the attack data you'll see an "attackvariation" ID, and you can swap those around. For example, I added a wizard spell to a crossbow in one mod, and I changed the attackvariation from the wizard spell casting animation to the crossbow firing animation. The full process for editing an existing ability animation would go something like this: Create a new .gamedatabundle file in your Override folder, call it anything you want, then paste this: { "GameDataObjects":[ X ] } In the game's "attacks" gamedatabundle find the ability with the animation you want to change, and copy the whole thing. Paste it in your .gamedatabundle where the X is above. Back in the attacks.gamedatabundle find the ability that matches how you want the animation to look, and copy the attackvariation ID. Paste that over the attackvariation ID in your .gamedatabundle. Load the game up and try using the ability. All being well it'll have the new animation. Cannot create .gamedatabundle, or u mean attacks.gamedatabundle?
September 14, 20187 yr What I do is copy an existing gamedatabundle file, and then rename the copy and blank out all the text. You'll need a text editor to edit the contents, I recommend notepad++. I'm sure there's a thread around here where they talk about extensions to make the code easier to understand and stuff, I forget what the one I use is called
September 15, 20187 yr Author What I do is copy an existing gamedatabundle file, and then rename the copy and blank out all the text. You'll need a text editor to edit the contents, I recommend notepad++. I'm sure there's a thread around here where they talk about extensions to make the code easier to understand and stuff, I forget what the one I use is called Ok I got it worked thanks. I’m using sublime text I think it’s better with these Json format. Edited September 15, 20187 yr by dunehunter
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