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Featured Replies

Dear Team of Eternity,

 

I'm really having a blast with this game.

Some weird stuff occurs once every while, which is mostly fine because it's fixed with a simple reload of the last save game.

 

However, these three item discrepancies keep bugging me.

 

 - Boots of the White: they should provide +2 freeze armor rating, however when wearing, my existing +5 freeze armor rating dissolves to nothing.

 - Horns of the Aurochs: the description mentions +0% Freeze Damage. I would expect the other elements to be included in this list as well.

 - The Twin Eels: according to the description, we get 0 health restored under some conditions, which sounds awesome because it scales with "missing string -1 * skill".

 

 

Good luck resolving these ;)

 

Files attached. Let me know when you require more information.

 

 

Regards,

 

Duin.

 

Hey Duin!

 

Thank you for reporting these issues to us!  I've gone ahead and put together some bug reports for these issues.  If you find anything else, please don't hesitate to let us know!

 

Thanks again Duin!

  • Author

Hi SChin,

 

small update:

 

Oathbrakers End seems to have befallen the same fate.
It bestows us with a formidable and lofty 0 Raw Damage per 0.0 sec for 0.0 sec.
 

Other items, besides the items already mentioned in the previous post, seem fine.

 

 

Good hunting and thanks,

 

Duin.

Hey DnDuin,

 

Systems started looking into these.  For the Boots of the White, the thought is that when you get the additional Freeze AR, your total becomes equal to your base AR.  If this is true, then the stat should still apply but will now be hidden as it is no longer an outlier with a different AR.

 

I hope this helps!

The new mace from the Beast of winter that does frost damage does not get the extra +1 pen from the frost talent.

 

Maybe missing keyword?

Edited by Teclis23

  • Author

Hi SChin,

 

thanks for your investigations so far.

 

After patch 2.1.0, these item issues seem to be resolved:

 

- Horns of the Aurochs

- The Twin Eels

- Oathbrakers End

 

The 'issue' with Boots of the White remains: regardless of the logic behind it,

removing the visibility of the current freeze armor rating to the user makes no sense,

as that would equal it to not having freeze armor rating at all,

so how would i know it's applied anyway, right?

 

 

Thanks for letting us know the freeze armor rating should be still applied (though hidden in the background) :)

 

FYI

There were some more item issues found, for which I will log a new topic.

 

 

Cheers!

 

Duin

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