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I noticed in the patch notes that Uto's Gunsmithy chest should't be opened without reaction anymore, but after patching I did loot it without any trouble. Uto's a little bit more reactive when my Watcher is near him if you use the steal after conversation method, but a little distance from him solves the issue. And the fireckrakers one still work perfectly.

It's a bug or it's intended (as lockpicking made more difficult but still doable)?

 

https://www.dropbox.com/s/jiolfue5fmfr1q1/Uto.zip?dl=0

Edited by Visenya

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Posted (edited)

I noticed in the patch notes that Uto's Gunsmithy chest should't be opened without reaction anymore, but after patching I did loot it without any trouble. Uto's a little bit more reactive when my Watcher is near him if you use the steal after conversation method, but a little distance from him solves the issue. And the fireckrakers one still work perfectly.

It's a bug or it's intended (as lockpicking made more difficult but still doable)?

 

https://www.dropbox.com/s/jiolfue5fmfr1q1/Uto.zip?dl=0

I haven't tested it yet, but I presume that it's now set that it is an act of stealing if you get caught lockpicking the chest, but not if you aren't caught.

 

That is, some chests are set where if you are observed while you pick the lock nothing happens, and you only get a rep hit if people see you stealing from it.  Other containers are set where you get a rep hit from BOTH lockpicking and from stealing if people can see what you are up to.

Edited by Zap Gun For Hire
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